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Month Index: July, 1997
From: David Cummings <tempest@?????????.net> Date: Thu, 10 Jul 1997 04:33:38 -0400 Subject: Re: WHere to find K'r'r'r
Perhaps I'll take a > look at the K'r'r'r(damn it sounds really familiar but I can't remember > where I've seen them) > The K'r'r'r and there smaller unity ships are only described n the Legend of Spelljammer boxed set. I have increased their chance to level (exceptional ones are higher than third level) as well as making them dimensionalist or shadow mages to mor mimick the Shadows (they already have the physicality). Their connection to the Juna was completely made up by me, but it could have been hinted at by the fact that their tri-catamaraned ships indicate they were never dirtkickers. In my history, the gods created the spheres in a huge joint effort (old gods, generations before odin and zeus). This upset the Juna who were phlogiston lifeforms as powerful as those gods. When the gods populated the planets, the Juna created the K'r'r'r to control the newly formed wildspace. Most everyone was cool with this except Celestian who wanted his people to travel, to leave their dustball homes and explore. His chosen (a new race that is part Shi'ar, part Minbari, and part elf) joined forces with the Arcane and drove the K'r'r'r from this entire region of the Phlogiston. I've taken the Under the Dark Fist Module and replaced the werewolves with an insect coalition, the K'r'r'r assembly (K'r'r'r, Thri-Kreen, xixchil, brain spiders, chitines, cildabrin... whatever I could dig up from the monstrous compendium>...) Tempest....
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Month Index: July, 1997