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Month Index: July, 1997


From:     Toby Mekelburg <toby@????.net>
Date:     Wed, 09 Jul 1997 20:41:05 -1000
Subject:  Re: Helm restrictions
At 08:13 PM 7/9/97 -0400, David Cummings wrote:

[snip]
>	IN my game, the Arcane were enslaved millions of years ago by the Juna
>and their Prime Material pawns the K'r'r'r.  With the aid of Celestian's
>chosen, the Arcane freed themselves (The spelljammer was created during
>this time by Celestian as a weapon against the mysterious Juna).  The
>K'r'r'r had huge capital ships, easily equivalent to a star destroyer,
>that made their domination of wildspace easy.  When the K'r'r'r and the
>Juna were evicted and the earthbound races made their way into space,
>the Arcane, in a paranoid racial defense kind of way, jealously guarded
>the secrets of the Juna they learned while in slavery.  Does 100 tons
>seem like too arbitrary a limit on spelljammers? It is.  The Arcane will
>not allow the elves or the Thri-kreen or the Scro to become as dominant
>as the K'r'r'r were, so they have not allowed the secrets of the helms
>to get out.  They know how to propel capital ships... but they aren't
>telling.

Cool story. In my Runedarspace campaign(which I've mentioned here
occasionally; check my sig), the Artificers came up with the greathelm,
designed to power big ships. The Arcane were none too happy about this, and
stopped selling minor and major helms to the Empire. Needless to say, the
Empire couldn't care less, and were quite peeved at the heavy-handed
dealing by the Arcane. Perhaps Refuge would look better as a lifeless ball
of rock...

>In my campaign, the K'r'r'r have returned (read: shadows form Bab5), and
>the first time the players see a Capital ship (the tri-catamaran
>Shadowmaster class) I expect them to be extremely surprised.  When this
>confabulation dies down, I suspect there will be some questions asked of
>the Arcane.  I still do not know how they will answer.

It's late and my brain is mush: where are the K'r'r'r described? Sounds
familiar...

I've only now begun watching B5 again. When it first came out, I thought it
sucked. Now I've had a whole change of heart. I've thought about making a
powerful, long unseen race that even the Arcane fear. Perhaps I'll take a
look at the K'r'r'r(damn it sounds really familiar but I can't remember
where I've seen them)



Toby Mekelburg
toby@????.net	mekelbur@??????.edu
My Realms page at http://www.lava.net/~toby


Previous Message: Re: Helm restrictions
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Month Index: July, 1997

SubjectFromDate (UTC)
Helm restrictions    Ze`ev Posner    09 Jul 1997 16:40:42
Re: Helm restrictions    David Cummings    10 Jul 1997 00:13:12
Re: Helm restrictions    Mystaros@???.com    10 Jul 1997 03:07:10
Re: Helm restrictions    Cloud-Bard@?????????.com    10 Jul 1997 05:11:22
Re: Helm restrictions    Toby Mekelburg    10 Jul 1997 06:30:15
Re: Helm restrictions    Toby Mekelburg    10 Jul 1997 06:41:05
Re: Helm restrictions    David Sarkies    10 Jul 1997 08:36:58
Re: Helm restrictions    David Sarkies    10 Jul 1997 09:08:44
Helm restrictions    Steven P Drake    11 May 1997 03:46:54
Re: Helm restrictions    David Sarkies    11 Jul 1997 08:11:06
Re: Helm restrictions    Downer, Chris    11 Jul 1997 23:00:52
Re: Helm restrictions    Scott Dunnington    13 Jul 1997 00:03:52
Re: Helm restrictions    Static    14 Jul 1997 15:06:08
Re: Helm restrictions    Downer, Chris    14 Jul 1997 15:54:45
Re: Helm restrictions    S. Wilson    16 Aug 1997 01:35:21
Re: Helm restrictions    Mutami@???.com    17 Aug 1997 00:03:49
Re: Helm restrictions    S. Wilson    26 Aug 1997 19:08:29

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