Previous Message: Re: Wild Mages and Spelljamming helms
Next Message: Kinitara
Month Index: July, 1997
From: Toby Mekelburg <toby@????.net> Date: Fri, 04 Jul 1997 12:39:40 -1000 Subject: Re: Capital Ships
At 12:53 PM 6/28/97 -0700, Leroy Van Camp III wrote: > Right, but the cannonical design system does not take into >consideration something I am looking for in SJ: bigger ships >(i.e. capital ships). I wanted an additional level of MC to account >for ships that would not, as I see it, move in the same manner as an >MC F ship, so I added MC G I've always wanted to include big ships into SJ, and have done so with my Runedarspace campaign. I basically ignored the fact that there were no ships larger than 100 tons(with the exception of larger citadels) and went ahead and designed the greathelms which are specifically created to power large ships. The biggest ship I've created is a 1200 ton carrier. I know some people are doing a double take on that, but I've always thought you shouldn't be constrained by the rules if you want to enjoy the game. "You can't do that because the rules say so!" just doesn't cut it for me. I based the ship on an AOL user's campaign he posted to TSR Online at AOL. He has a ship that is 2000 tons! As a side note, I enjoyed your post on the new ship construction rules. Toby Mekelburg toby@????.net mekelbur@??????.edu My Realms page at http://www.lava.net/~toby
Previous Message: Re: Wild Mages and Spelljamming helms
Next Message: Kinitara
Month Index: July, 1997
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| Re: Capital Ships | Forest T Pavel | |||
| Re: Capital Ships | Toby Mekelburg | |||
| Re: Capital Ships | Leroy Van Camp III | |||
| Re: Capital Ships | Leroy Van Camp III | |||
| Re: Capital Ships | Toby Mekelburg | |||
| Re: Capital Ships | Jason Shafer | |||
| Re: Capital Ships | Leroy Van Camp III | |||
| Re: Capital Ships | Toby Mekelburg | |||
| Re: Capital Ships | Leroy Van Camp III | |||
| Re: Capital Ships | Downer, Chris |