Previous Message: Re: Elven Navy
Next Message: Re: Wild Mages and Spelljamming helms
Month Index: July, 1997
From: Static <eshum@??????.???.com> Date: Thu, 3 Jul 1997 10:41:01 -0400 (EDT) Subject: Re: Tonnage, Armour and Hit Points, Oh My!
Greetings all,
In our last episode, Leroy Van Camp III said:
>
>
>Static <eshum@??????.???.com> meandered fecklessly...
>> In our last episode, Leroy Van Camp III said:
>> >Static <eshum@??????.???.com> spewed forth...
>
>> So you didn't read it either!?!? :)
>>
>> All it did was separate helms into catagories, which could
>> then be used as guidelines for making new helms.
>
> Actually, considering the vagaries of my ISP's e-mail
>server, I probably didn't see it.
> Now, if it was more easy accessible, say, on a web page, I
>may very well take a look. :)
>
>> I like your system, but I'm still wondering if it's "the right
>> approach". It seems like you're defining too much for a system that
>can't
>> be defined.
>
> I don't know... while I agree SJ is not a setting where refinement
>of rules to minute details is helpful, I think a bit more "defining"
>can't hurt. It is all a matter of opinion, of course, but my system
>strikes me as a good balance between playability and believability.
>
>> Let me demonstrate by example. Somebody on this list used
>> a cardboard box (CB) vs a cedar chest (CC) example to show that CC
>can
>> take more kicks. Their conclusion was that CB had less HP than CC.
>It
>> could also be argued that CC had a better *AC*, which meant that it
>took
>> damage *less times* than CB. Does that make sense?
>
> Actually, that was my example.
> Although I did not state it in the example, I think we are both
>right. I don't think it has to be a "one or the other" kind of deal.
>I think both concepts work: in addition to being able to take
>more actual damage, cedar also has the ability to defelct blows
>without taking damage. This was fully intentional in my system.
> After all, armour in AD&D doesn't add more HP's.
>
>> That point, in case you missed it, :) is that you can't build a
>> castle in a swamp (or some other cliche). It's like adding
>> presision to an inaccurate value.
>
> I think a better way of looking at it is that you can only
>add so much precision to a symbolic value. I am looking for a
>middle ground.
>
>
>Leroy Van Camp III
>malacoda@???????.???????.com
>owner-mystara-l@??.com
>
>"You know, not kneeing you in the groin is a constant struggle."
> MST3K
>
>***************************************************************************
>To unsubscribe from this list send mail to majordomo@????.com with the line
>'unsubscribe spelljammer' as the body of the message.
>
--
"Read more, kill less."
--==<< http://www.gwr.com/~eshum >>==--
Previous Message: Re: Elven Navy
Next Message: Re: Wild Mages and Spelljamming helms
Month Index: July, 1997
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| Tonnage, Armour and Hit Points, Oh My! | Leroy Van Camp III | |||
| Re: Tonnage, Armour and Hit Points, Oh My! | Static | |||
| Re: Tonnage, Armour and Hit Points, Oh My! | Leroy Van Camp III | |||
| Re: Tonnage, Armour and Hit Points, Oh My! | Static |