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Month Index: July, 1997


From:     Static <eshum@??????.???.com>
Date:     Thu, 3 Jul 1997 10:41:01 -0400 (EDT)
Subject:  Re: Tonnage, Armour and Hit Points, Oh My!
Greetings all,

In our last episode, Leroy Van Camp III said:
>
>
>Static <eshum@??????.???.com> meandered fecklessly...
>> In our last episode, Leroy Van Camp III said:
>> >Static <eshum@??????.???.com> spewed forth...
>
>> 	So you didn't read it either!?!? :)
>>
>> 	All it did was separate helms into catagories, which could
>> then be used as guidelines for making new helms.
>
>    Actually, considering the vagaries of my ISP's e-mail
>server, I probably didn't see it.
>    Now, if it was more easy accessible, say, on a web page, I
>may very well take a look. :)
>
>> 	I like your system, but I'm still wondering if it's "the right
>> approach".  It seems like you're defining too much for a system that
>can't
>> be defined.
>
>    I don't know... while I agree SJ is not a setting where refinement
>of rules to minute details is helpful, I think a bit more "defining"
>can't hurt.  It is all a matter of opinion, of course, but my system
>strikes me as a good balance between playability and believability.
>
>> Let me demonstrate by example.  Somebody on this list used
>> a cardboard box (CB) vs a cedar chest (CC) example to show that CC
>can
>> take more kicks.  Their conclusion was that CB had less HP than CC.
>It
>> could also be argued that CC had a better *AC*, which meant that it
>took
>> damage *less times* than CB.  Does that make sense?
>
>    Actually, that was my example.
>    Although I did not state it in the example, I think we are both
>right.  I don't think it has to be a "one or the other" kind of deal.
>I think both concepts work: in addition to being able to take
>more actual damage, cedar also has the ability to defelct blows
>without taking damage.  This was fully intentional in my system.
>    After all, armour in AD&D doesn't add more HP's.
>
>>  That point, in case you missed it, :) is that you can't build a
>>  castle in a swamp (or some other cliche).  It's like adding
>>  presision to an inaccurate value.
>
>    I think a better way of looking at it is that you can only
>add so much precision to a symbolic value.  I am looking for a
>middle ground.
>
>
>Leroy Van Camp III
>malacoda@???????.???????.com
>owner-mystara-l@??.com
>
>"You know, not kneeing you in the groin is a constant struggle."
>					MST3K
>
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>

--
                         "Read more, kill less."

                 --==<< http://www.gwr.com/~eshum >>==--


Previous Message: Re: Elven Navy
Next Message: Re: Wild Mages and Spelljamming helms
Month Index: July, 1997

SubjectFromDate (UTC)
Tonnage, Armour and Hit Points, Oh My!    Leroy Van Camp III    01 Jul 1997 03:04:22
Re: Tonnage, Armour and Hit Points, Oh My!    Static    01 Jul 1997 14:31:45
Re: Tonnage, Armour and Hit Points, Oh My!    Leroy Van Camp III    03 Jul 1997 05:08:35
Re: Tonnage, Armour and Hit Points, Oh My!    Static    03 Jul 1997 14:41:01

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