Search SJML Archives! (Powered by Google)

Previous Message: Crazed idea for SJ -> Groundling combat
Next Message: Re: Crazed idea for SJ -> Groundling combat
Month Index: July, 1997


From:     Static <eshum@??????.???.com>
Date:     Tue, 1 Jul 1997 10:31:45 -0400 (EDT)
Subject:  Re: Tonnage, Armour and Hit Points, Oh My!
Greetings,

In our last episode, Leroy Van Camp III said:
>Static <eshum@??????.???.com> spewed forth...
>> 	Nope.  It never went past the alpha stage since feedback from
>> the list was so... non-existant. :)
>
>    So, what was the gist of this system?

	So you didn't read it either!?!? :)

	All it did was separate helms into catagories, which could
then be used as guidelines for making new helms.

[snip]
>    Basically, in my system the Frame is the primary factor on HP's,
>as indicated by the formula for them, where Frame has a 75% share
>of determination.  The Hull is the determining factor in AR, along
>with maneuverability (quicker ships are more capable of getting out
>of the way.
>    IOW, The Hull and MC are used for Passive Defense and Dodge (GURPS
>terms, for those others who may be reading), while the Frame determines
>Hit Points (mostly).
>    I thought of making HP's based only on the Frame, with the Hull
>only affecting AR, but this didn't seem quite right.  So, I just gave
>it a lesser role (25%)

	I like your system, but I'm still wondering if it's "the right
approach".  It seems like you're defining too much for a system that can't
be defined.  Let me demonstrate by example.  Somebody on this list used
a cardboard box (CB) vs a cedar chest (CC) example to show that CC can
take more kicks.  Their conclusion was that CB had less HP than CC.  It
could also be argued that CC had a better *AC*, which meant that it took
damage *less times* than CB.  Does that make sense?

	I'm pretty sure that a cedar chest has more HP *and* a better AC,
but the above example was to prove a point.  That point, in case you
missed it, :) is that you can't build a castle in a swamp (or some other
cliche).  It's like adding presision to an inaccurate value.

	Then again, this is a game.  I'd use the new system to build
ships, but that's because I like playing with stats -- whether they're
"realistic" or not... :)

	Damn, I'm babbling again.  Got a meeting to go to...

	See y'all.

>> (Trying not to get into a "what are HP anyway?" discussion.  At least
>not
>> on the list... (: )
>
>    Awww, come on.  The list has slown down anyway. :)

	You asked for it... :)

-Static

--
                         "Read more, kill less."

                 --==<< http://www.gwr.com/~eshum >>==--


Previous Message: Crazed idea for SJ -> Groundling combat
Next Message: Re: Crazed idea for SJ -> Groundling combat
Month Index: July, 1997

SubjectFromDate (UTC)
Tonnage, Armour and Hit Points, Oh My!    Leroy Van Camp III    01 Jul 1997 03:04:22
Re: Tonnage, Armour and Hit Points, Oh My!    Static    01 Jul 1997 14:31:45
Re: Tonnage, Armour and Hit Points, Oh My!    Leroy Van Camp III    03 Jul 1997 05:08:35
Re: Tonnage, Armour and Hit Points, Oh My!    Static    03 Jul 1997 14:41:01

[ SPJ-L@Cornell.edu ] [ Spelljammer@Leicester.ac.uk ] [ Spelljammer@MPGN.com ] [ Spelljammer-L@Oracle.Wizards.com ]