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Month Index: June, 1997
From: Leroy Van Camp III <malacoda@???????.com> Date: Sat, 7 Jun 1997 21:03:02 -0700 Subject: Re: Why Elven Ships
> The rules make a big deal about how the maneuverable elven ships like
the
> Man-of-War are a really neat thing. I don't see why. The main
determinant
> factor in combat is SR--the only time you really need good MC is
when:
[snip]
> So why in the world does anybody use an underpowered ship like the
> Man-of-War? And how does it survive combat? (Especially when the
elves get
> bawled out for adding more weapons--as written, there's nothing for
about
> half your crew to do.)
I agree, which is why I give AR bonuses for better MC's in my
homebrew ship design system (which I used to retrofit the various
pre-existing ships). It just makes a bit of sense to me.
Leroy Van Camp III
malacoda@???????.com
owner-mystara-l@??.com
"You know, not kneeing you in the groin is a constant struggle."
MST3K
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Month Index: June, 1997
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| Why Elven Ships | S. Wilson | |||
| Re: Why Elven Ships | Darkstar | |||
| Re: Why Elven Ships | Leroy Van Camp III | |||
| Re: Why Elven Ships | Jacob L. Sugar | |||
| Re: Why Elven Ships | S. Wilson | |||
| Re: Why Elven Ships | Jay Herrington | |||
| Re: Why Elven Ships | Albert Gill |