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Month Index: June, 1997


From:     Leroy Van Camp III <malacoda@???????.com>
Date:     Sat, 7 Jun 1997 21:03:02 -0700
Subject:  Re: Why Elven Ships
> The rules make a big deal about how the maneuverable elven ships like
the
> Man-of-War are a really neat thing. I don't see why. The main
determinant
> factor in combat is SR--the only time you really need good MC is
when:

[snip]

> So why in the world does anybody use an underpowered ship like the
> Man-of-War? And how does it survive combat? (Especially when the
elves get
> bawled out for adding more weapons--as written, there's nothing for
about
> half your crew to do.)

    I agree, which is why I give AR bonuses for better MC's in my
homebrew ship design system (which I used to retrofit the various
pre-existing ships).  It just makes a bit of sense to me.

Leroy Van Camp III
malacoda@???????.com
owner-mystara-l@??.com

"You know, not kneeing you in the groin is a constant struggle."
					MST3K



Previous Message: Spelljammer FAQ
Next Message: Underpowered Elven ships
Month Index: June, 1997

SubjectFromDate (UTC)
Why Elven Ships    S. Wilson    07 Jun 1997 23:43:41
Re: Why Elven Ships    Darkstar    08 Jun 1997 00:59:56
Re: Why Elven Ships    Leroy Van Camp III    08 Jun 1997 04:03:02
Re: Why Elven Ships    Jacob L. Sugar    10 Jun 1997 02:28:24
Re: Why Elven Ships    S. Wilson    10 Jun 1997 22:57:54
Re: Why Elven Ships    Jay Herrington    11 Jun 1997 05:32:12
Re: Why Elven Ships    Albert Gill    11 Jun 1997 09:05:49

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