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Month Index: June, 1997
From: LapuLapu@???.com Date: Fri, 6 Jun 1997 14:56:54 -0400 (EDT) Subject: Re: IIWU battle royale -preliminary material
Fri, Jun 6, 1997 2:02 PM EDT, Toby wrote: >I think its best for one player to control a local garrison fleet, and if all of his forces are lost, he's out of the game. The victor then goes onto the next target and so on.< How about a Fleet Construction Point System, so players can design the fleet makeup, like the rough guide I used in "Blood on the Tusk"? Ship tonnage=?points, "hero" levels=?, dragons etc.=?/HD, fancy stuff=?DM's discretion, etc.. Conquering a sphere brings more FCPs, etc.. Think Admiral Halker's Tarantula Fleet running over the gnomes at Ironpiece. >This reminds me, does anyone have a sequence of events for the 2nd Unhuman War? I'm not sure if this simulation should be "historically accurate" or not as I prefer a more open atmosphere.< There's a bit here and there from sources like R. Moore's short story in *Realms of Magic*, Goblins Return/Heart of the Enemy, Cloakmaster series, Dragon Annual and so forth. I could piece together something perhaps. I like stuff to jive with what's so far published, so there is a common story lineage from which departures can take place. Anyway, the war seems to happen in spats with decade-long ceasefires while forces regroup and consolidate control of newly acquired spheres. Sphere hopping akin to WWII island hopping. That's the impression that I get. Maybe this one starts with a scro or elven offensive aimed at a whole row of spheres along a river.
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Month Index: June, 1997