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Month Index: May, 1997
From: David Cummings <tempest@?????????.net> Date: Tue, 13 May 1997 19:20:28 -0400 Subject: Re: Voidjamming
I use an idea from Dragon #159, voidjamming, but I've updated it for Spelljamming and Planescape. Metal on the Astral plane becomes imbued with psionic energy. This metal is mined and worked into wire which is laced througout a ship. The pilot on a voidjamming ship is a psionicist who must be a telekinetic or psychoportationist. To enter Astral Space (an equivalent of hyperspace in my campaign), the ship must reach SJ speed, then open a portal to the plane (with spell or magic device). To reenter the prime, a carefullly updated map of color pools must be kept. The booklet Astral Space and the Article Voidjammer's in Dragon #159 are invaluable to use Astral space as a form of hyperspace. (this is important I discovered to keep your heroes from dying of old age in between adventures especially for those campaigns that don't take place in a single sphere.) I also have two planars on my crew including a tiefling. We also have a fallen Angel as a villain, and went plane hopping when Loki attempted to start Ragnarok early.... The two settings mesh very well, and i would like to see TSR redo Spelljammer, and give it an attitude a la Planescape.
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Month Index: May, 1997
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| Voidjamming | David Cummings | |||
| Re: Voidjamming | Patrick Stutzman | |||
| Re: Voidjamming | Ziggy | |||
| Re: Voidjamming | Ziggy | |||
| Re: Voidjamming | Sebastian | |||
| Re: Voidjamming | Jay Herrington | |||
| Re: Voidjamming | Ze`ev Posner |