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Month Index: April, 1997


From:     Sebastian <willow9@?????????.com>
Date:     Mon, 14 Apr 1997 13:51:45 +0000
Subject:  Re: The how to and whys on flying a spelljammer ship.
> >  The ship sits in the gravitational plane which the
> >helm navigator controls,  but the ship must be physically turned to give it
> >the proper alignment for say ramming, docking, and such
>
>         Which still hasn't answered one very important question: How?
> How do sails turn a ship?

	I've always thought that the pull of the gravity plane makes the
air circulate, especially farther out along the plane.  Sails and the
like can tack against this motion (at least in wildspace)
	The Flow, however, could be completely different.  Maybe there
ships can tack against the motion of the phlogiston.  If this is so (and
I'm not saying it is, just theorizing) then wouldn't a ships MC possibly
be different in the Flow than in wildspace, depending on its design?
For example, a ship designed primarily for use in wildspace would have a
lower MC than a ship designed primarily for use in the Flow (if they
were both in the Flow - vice versa if they were both in wildspace).
	Just a couple of thoughts.  I have no real background on physics
or anything, so I don't really know if this is even a plausible
explanation.

- Sebastian

"Don't know.  Don't know."  Olga, The Dark Crystal


Previous Message: Re: The how to and whys on flying a spelljammer ship.
Next Message: Re: PRESS RELEASE: Wizards of the Coast to acquire TSR
Month Index: April, 1997

SubjectFromDate (UTC)
The how to and whys on flying a spelljammer ship.    Kevin Scardino    11 Apr 1997 20:04:34
Re: The how to and whys on flying a spelljammer ship.    Eugene Shumu1insky    14 Apr 1997 13:58:19
Re: The how to and whys on flying a spelljammer ship.    Sebastian    14 Apr 1997 13:51:45
Re: The how to and whys on flying a spelljammer ship.    Kevin Scardino    15 Apr 1997 17:42:40
Re: The how to and whys on flying a spelljammer ship.    Kevin Scardino    15 Apr 1997 17:42:16

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