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Month Index: April, 1997
From: Sebastian <willow9@?????????.com> Date: Mon, 14 Apr 1997 13:51:45 +0000 Subject: Re: The how to and whys on flying a spelljammer ship.
> > The ship sits in the gravitational plane which the > >helm navigator controls, but the ship must be physically turned to give it > >the proper alignment for say ramming, docking, and such > > Which still hasn't answered one very important question: How? > How do sails turn a ship? I've always thought that the pull of the gravity plane makes the air circulate, especially farther out along the plane. Sails and the like can tack against this motion (at least in wildspace) The Flow, however, could be completely different. Maybe there ships can tack against the motion of the phlogiston. If this is so (and I'm not saying it is, just theorizing) then wouldn't a ships MC possibly be different in the Flow than in wildspace, depending on its design? For example, a ship designed primarily for use in wildspace would have a lower MC than a ship designed primarily for use in the Flow (if they were both in the Flow - vice versa if they were both in wildspace). Just a couple of thoughts. I have no real background on physics or anything, so I don't really know if this is even a plausible explanation. - Sebastian "Don't know. Don't know." Olga, The Dark Crystal
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Month Index: April, 1997
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| The how to and whys on flying a spelljammer ship. | Kevin Scardino | |||
| Re: The how to and whys on flying a spelljammer ship. | Eugene Shumu1insky | |||
| Re: The how to and whys on flying a spelljammer ship. | Sebastian | |||
| Re: The how to and whys on flying a spelljammer ship. | Kevin Scardino | |||
| Re: The how to and whys on flying a spelljammer ship. | Kevin Scardino |