Search SJML Archives! (Powered by Google)

Previous Message: Re: How does rigging work, anyway?
Next Message: Re: Savage coast
Month Index: April, 1997


From:     gantr@???.edu
Date:     Thu, 10 Apr 1997 11:29:00 -0400 (EDT)
Subject:  Re: How does rigging work, anyway?
On Thu, 10 Apr 1997, Michael Sandy wrote:

> How do sails work in SJ?  Obviously, some force proportional to the
> cross-sectional area is at work, but what direction does that force go?
>
> Making a system work that within an inconsistent framework that doesn't
> require redesigning all ships may be tougher than I thought.

Perhaps the sails don't really do anything at all.  Look at the
illustrations:  the only ships with rigging to speak of are groundling
ships, and they can't maneuver to save their lives.  I think that the
rudders do all the work.  In my (intermittent) campaign, spelljamming craft
have a series of rudders that direct the propulsive energy provided by the
helm.  Topping out the ship becomes a matter of adding more rudders and
greasing up the ones you have.  The masts have been reduced to nothing
more than a raised platform for the watch, on ships that have one at all.

Rich Gant, Spelljammer Heritic


Previous Message: Re: How does rigging work, anyway?
Next Message: Re: Savage coast
Month Index: April, 1997

SubjectFromDate (UTC)
How does rigging work, anyway?    Michael Sandy    10 Apr 1997 11:01:59
Re: How does rigging work, anyway?    Eugene Shumu1insky    10 Apr 1997 14:32:43
Re: How does rigging work, anyway?    gantr@???.edu    10 Apr 1997 15:29:00
Re: How does rigging work, anyway?    Michael Sandy    11 Apr 1997 17:52:58
Re: How does rigging work, anyway?    Ze`ev Posner    11 Apr 1997 19:38:15
Re: How does rigging work, anyway?    Rob Myers    21 Apr 1997 13:56:06

[ SPJ-L@Cornell.edu ] [ Spelljammer@Leicester.ac.uk ] [ Spelljammer@MPGN.com ] [ Spelljammer-L@Oracle.Wizards.com ]