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Next Message: Re: How does rigging work, anyway?
Month Index: April, 1997
From: Eugene Shumu1insky <static@??.???.????.edu> Date: Thu, 10 Apr 1997 10:22:14 -0400 (EDT) Subject: Re: Box Rudder
Greetings,
In our last episode, Michael Sandy said:
>Well, maybe I misunderstood how sails are supposed to work in SJ. If
>they work like a solar sail like that DS9 episode, yeah, my ideas wouldn't
>make sense.
What I said didn't come out right. :) All I meant is that the
"bow planes" should have vertical sails instead of horizontal sails,
according to what's written in _Wildspace_. If they're made vertical,
then the bow planes are useless (almost), because most ship's wings are
already vertical, so they're already in place! In your diagrams, the
bow planes looked too much like conards (sp?).
[Re: Box rudder]
>Imagine 4 inch square. Attach playing cards to the middle of each side
>at their top. Connect each opposite playing card by a 4" rod. By moving
>the rod the cards move on their hinges.
Oh! I get it... (: That's kinda neat.
>Can someone describe a consistent pseudo-physics to explain how sails
>enable a ship to maneuver better without affecting its speed? Also,
>could you provide example as to how a particular adjustment of the
>rigging would affect the ship's course?
I'm still working on that myself. I've never been really happy
with how any version I've heard. May have to go with the "It's a damn
game, deal with it" approach.
-Static
--
"Read more, kill less."
--==<< http://k2.CWRU.edu/~static (Stories and Games) >>==--
Previous Message: Savage coast
Next Message: Re: How does rigging work, anyway?
Month Index: April, 1997
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| Box Rudder | Michael Sandy | |||
| Re: Box Rudder | Eugene Shumu1insky |