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Month Index: April, 1997
From: gantr@???.edu Date: Tue, 08 Apr 1997 22:42:05 -0400 (EDT) Subject: Re: Gamma World Rules?
On Tue, 8 Apr 1997 Tavenji@???.com wrote: > Is anyone out there familiar with Gamma World Rules? Can someone explain > the THAC scores, how to roll attacks, and how you can have an AC of 36? I > thought I figured it out, but..... Okay. I ran several short-lived Gamma World campaigns, so I think I can explain it. GW AC makes the higher ACs better. A 10 remains the same as in AD&D, a 15 is the equivilent of an AD&D 5, and your AC 36 is the equivilent of an AC -26 in AD&D. To hit a GW armor class, all you have to do is roll equal to or higher than that AC on 1d20, after adding in all of your appropriate THAC bonuses (for melee or ranged, as appropriate). For example, to hit that AC 36 in melee would require say a 19-20 on 1d20 and a THACM bonus of at least +17. If that doesn't make any sense, let me know and I'll try to explain it in a little more detail. Out of curiosity, why did you want to know? Planning a Spelljammer/Gamma World crossover? (The thought of Gamma Terraspace makes me shiver...) Rich Gant "I use Gamma Hands of Power on the Neogi!"
Previous Message: Gamma World Rules?
Next Message: Re: Spelljammer on TSR's site
Month Index: April, 1997
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| Gamma World Rules? | Tavenji@???.com | |||
| Re: Gamma World Rules? | gantr@???.edu | |||
| Re: Gamma World Rules? | Ziggy |