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Month Index: April, 1997


From:     gantr@???.edu
Date:     Tue, 08 Apr 1997 22:42:05 -0400 (EDT)
Subject:  Re: Gamma World Rules?
On Tue, 8 Apr 1997 Tavenji@???.com wrote:

>    Is anyone out there familiar with Gamma World Rules?  Can someone explain
> the THAC scores, how to roll attacks, and how you can have an AC of 36?  I
> thought I figured it out, but.....

Okay.  I ran several short-lived Gamma World campaigns, so I think I can
explain it.  GW AC makes the higher ACs better.  A 10 remains the same as
in AD&D, a 15 is the equivilent of an AD&D 5, and your AC 36 is the
equivilent of an AC -26 in AD&D.

To hit a GW armor class, all you have to do is roll equal to or higher
than that AC on 1d20, after adding in all of your appropriate THAC
bonuses (for melee or ranged, as appropriate).  For example, to hit that
AC 36 in melee would require say a 19-20 on 1d20 and a THACM bonus of at
least +17.  If that doesn't make any sense, let me know and I'll try to
explain it in a little more detail.

Out of curiosity, why did you want to know?  Planning a Spelljammer/Gamma
World crossover?  (The thought of Gamma Terraspace makes me shiver...)

Rich Gant
"I use Gamma Hands of Power on the Neogi!"



Previous Message: Gamma World Rules?
Next Message: Re: Spelljammer on TSR's site
Month Index: April, 1997

SubjectFromDate (UTC)
Gamma World Rules?    Tavenji@???.com    09 Apr 1997 00:21:24
Re: Gamma World Rules?    gantr@???.edu    09 Apr 1997 02:42:05
Re: Gamma World Rules?    Ziggy    10 Apr 1997 21:38:19

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