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Month Index: March, 1997


From:     steve swenson <scott@??????.????????.com>
Date:     Wed, 5 Mar 1997 18:14:05 -0600 (CST)
Subject:  Re: Fighters.... Not just for beholderspace anymore. You know Fighters in General.
>
> >   It seems to me that a fighter should be a bit harder to hit than the rule
> > s for ship-to-ship combat reflect.
>
> WRONG!!  You've already made these fighters second unto
> god-alone-knows-what in strength.  You don't need to make them ANY
> tougher.  Picture this:  10 hammerships vs the weight of ONE of them in
> eyefighters (ie. 60, no?).
>
> First round, the eyefighters shoot from max range, doing what, 1d10/2
> damage I believe.  The hammerships do nothing, since the fighters are out
> of range.  This can continue as long as the eyefighters have shots, or
> until they move in for the kill.

  Well, like the bismark they will discover that Multiple fighters are a
problem.  Try the same scenario with any fighter 2 tons/less
with at least 1 weapon that is capable of 1 hullpoint of damage.  under the
same scenario could smoke a hammership and move on to the next. The losses
will be a little heavier but the point is it can still be done.

  However, I was speaking of fighters in general. NOT the eye-fighters
specifically. And it could work in reverse.  While it is harder to hit a
fighter it should be more difficult for a fighter with fixed weapons to hit
its target while dodgeing about.  This should be especially true of fighters
with single crewmembers.

  This was intended as a general discussion not for beholderspace
specifically.


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Month Index: March, 1997

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