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Month Index: March, 1997
From: steve swenson <scott@??????.????????.com> Date: Wed, 5 Mar 1997 18:14:05 -0600 (CST) Subject: Re: Fighters.... Not just for beholderspace anymore. You know Fighters in General.
> > > It seems to me that a fighter should be a bit harder to hit than the rule > > s for ship-to-ship combat reflect. > > WRONG!! You've already made these fighters second unto > god-alone-knows-what in strength. You don't need to make them ANY > tougher. Picture this: 10 hammerships vs the weight of ONE of them in > eyefighters (ie. 60, no?). > > First round, the eyefighters shoot from max range, doing what, 1d10/2 > damage I believe. The hammerships do nothing, since the fighters are out > of range. This can continue as long as the eyefighters have shots, or > until they move in for the kill. Well, like the bismark they will discover that Multiple fighters are a problem. Try the same scenario with any fighter 2 tons/less with at least 1 weapon that is capable of 1 hullpoint of damage. under the same scenario could smoke a hammership and move on to the next. The losses will be a little heavier but the point is it can still be done. However, I was speaking of fighters in general. NOT the eye-fighters specifically. And it could work in reverse. While it is harder to hit a fighter it should be more difficult for a fighter with fixed weapons to hit its target while dodgeing about. This should be especially true of fighters with single crewmembers. This was intended as a general discussion not for beholderspace specifically.
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Month Index: March, 1997