Previous Message: Re: Vodoni Aftermath - Kobolds
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Month Index: February, 1997
From: Ziggy <jperry@??.net> Date: Wed, 5 Feb 1997 16:44:46 -0600 (CST) Subject: Re: Vodoni Aftermath - Allies
>Greetings!
>Loads of great ideas, where shall I start?
>As to the option of enlisting new allies the Thri-Kreen and K'r'r'r were
>mentioned. Magus Zeroc and Tavenji contributed valuable data on the K'r'r'r
>(thanks a lot, Magus and Tavenji!). Magus wrote:
>"K'r'r'r are the spider-people introduced in the Legend of Spelljammer boxed
>set. They, unlike the other races, were born in deep space, and think naturally
>in three dimensions (and thus the design of the unity ships). Priests of the
>Spider Queen (who bears a resemblance to Lolth, if she's not Lolth...) control
>the unity ships with special ornamental canes (K'r'r'r helms), which
function as
>portable minor helms. These helms, and the k'r'r'r mental structure, allows the
>unity ships to unite. They always travel in fleets, coasting through space in
>search of worlds to gut and use as a meat locker (and yet they are LN!). Note
>that they can also be found in jungles."
>Tavenji added some more information as to the Unity Ships:
>"The K'r'r'r... O.K. These pests are large spidery guys with upright torsos.
>They hold that Wildspace is their natural domain and that all within it
>(including worlds, people) are resources to be exploited. Their Unity Fleets
>are very devestating because each 30 ton ship can join with another to form
>craft larger than the usual 100 ton limit (as far as how large, that is never
>said. DM's perogative). They use a special kind of helm called,
suprisingly, a
>K'r'r'r helm, an ivory staff that works like a portable minor helm for anyone
>else, but with which the K'r'r'r can link up control of
>several vessels at once. This maneuver only works at tactical speeds, so when
>the fleet arrives, it arrives one ship at a time. This information along with
>monster entries is found in the Legend of the Spelljammer boxed set (now at
>selected toy stores for a wickedly low price!)."
>From the information Magus gave me, I got the impression that the K'r'r'r don't
>have a homeworld and/or outposts, rather cruising through space. Thus they
might
>not feel endangered by the Vodoni at all. In a similar vein Eugene commented on
>the question of the Thri-Kreen joining the Alliance:
>"They *could* join an alliance, but why *would* they? Has the Vodoni Empire
>harmed them at all? Why should they send out their ships to die just because
>some elves want a bit of help?"
>My thoughts precisely. The Alliance, respectively the PC diplomats ... :-),
>might overcome this problem with some brillant diplomacy however, depending on
>what they offer the Kreen for joining the Alliance or how successful they
are in
>convincing the Kreen that they will be the next victims of Vulkarans War
>Machine.
>IMO, the K'r'r'r pose an even greater problem though. From what Magus and
>Tavenji wrote as to their nomadic behaviour ("They always travel in fleets,
>coasting through space in search of worlds to gut and use as a meat locker ...
>They hold that Wildspace is their natural domain and that all within it
>(including worlds, people) are resources to be exploited") I've got the feeling
>that the other spacefaring nations will not view them in the most favourable
>light! After all, no one asked the Scro and the Goblinoids to join the
Alliance.
>And I always wondered who had the hare-brained idea of inviting the Neogi to
>join! My PCs were clever enough not even to >ask< the Neogi and Beholders - and
>I think they've done well in doing so! The K'r'r'r don't strike me as
>trustworthy allies. The Kreen seem to be a much better option here. Any other
>suggestions as to what races could be induced to join the Alliance?
The Tabaxi. The cat people from the Eternal Wanderer series (and somewhere
else, though I just can't seem to think of where!). They seem to have an
asian style culture, as at the tabaxi on the EW was a ninja. Speaking of
asians...why weren't the shou represented in the Alliance?
Jesus saves, Allah protects, and Cthulhu thinks you'd make a nice sandwhich.
Previous Message: Re: Vodoni Aftermath - Kobolds
Next Message: newbie
Month Index: February, 1997
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| Vodoni Aftermath - Allies | Kent Lerch | |||
| Re: Vodoni Aftermath - Allies | Alex Roberts | |||
| Re: Vodoni Aftermath - Allies | Ziggy | |||
| Re: Vodoni Aftermath - Allies | John W. Bowden | |||
| Re: Vodoni Aftermath - Allies | Ziggy | |||
| Vodoni Aftermath - Allies | Kent Lerch | |||
| Re: Vodoni Aftermath - Allies | Eugene Shumu1insky | |||
| Re: Vodoni Aftermath - Allies | James Tackett | |||
| Re: Vodoni Aftermath - Allies | Toby Mekelburg |