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Month Index: February, 1997
From: nsson3300@?????.?????.edu Date: Mon, 03 Feb 1997 23:43:05 -0600 (CST) Subject: Re: Tactics
I played a game that had a very interesting system for spaceship movement and combat. It was the last starfighter game. Check it out. The movement is predetermined by each player, then is revealed simultaneously. Paul Sonnier nsson3300@?????.?????.edu http://www.nsula.edu/~nsson3300/eclec.html Thought for the month: If you are going to work, do something you enjoy. On Mon, 3 Feb 1997 Tavenji@???.com wrote: > In a message dated 97-02-03 16:17:17 EST, you write: > > << I'd prefer a segmented movement system, which would allow a ship to > follow another's maneuvers a but more closely, making more use of > initiative, pilot skill and factors like that to see if the chaser can > match the moves of the chased. >> > > If anyone has ever tried to simulate dog fighting (with small, maneuverable > ships weaving about each other) they would know this to be true. Can anyone > suggest a good system to make the Dog Fight more realistic? > *************************************************************************** > To unsubscribe from this list send mail to majordomo@????.com with the line > 'unsubscribe spelljammer' as the body of the message. >
Previous Message: Re: Weapons Modules, who would use them?
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Month Index: February, 1997
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| Tactics | Michael Sandy | |||
| Tactics | Michael Sandy | |||
| Re: Tactics | Eugene Shumu1insky | |||
| Re: Tactics | Michael Sandy | |||
| Re: Tactics | Paul Westermeyer | |||
| Re: Tactics | Tavenji@???.com | |||
| Re: Tactics | nsson3300@?????.?????.edu | |||
| Re: Tactics | Eugene Shumu1insky | |||
| Re: Tactics | Paul Westermeyer | |||
| Re: Tactics | Staffan Johansson | |||
| Re: Tactics | Eugene Shumu1insky | |||
| Re: Tactics | Eugene Shumu1insky | |||
| Re: Tactics | Staffan Johansson |