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Month Index: February, 1997
From: Michael Sandy <mehawk@????.org> Date: Mon, 3 Feb 1997 18:00:59 -0800 Subject: Re: Weapons Modules, who would use them?
Part of the problem is that a lot of people have house rules that different significantly from the published rules, and it shouldn't be a surprise that as you change the mechanics you change what tactics would work. If you have mechanics that allow for deep wildspace detections and encounters you will have a lot more battles far from a gravity well. Part of the current set up is that there is equality on some levels of spelljamming technology. Everybody travels roughly the same distance per day, the sizes of the ships and their toughness is comparable. When you make more of combat dependant on Detection magics you take away some of the equality. A society which is more advanced magicly has _much_ more of an advantage, groundlings are in a much _worse_ position, because they don't have magical detection devices, or communication crystals, cloaking devices or anything else which is pure magic. The current set up doesn't require a huge proportion of the crew be mages or clerics. If you make too much of a typical encounter based on magic, you may as well not have an Player character fighters because they aren't going to be _doing_ anything. Unless the magical detection devices are integrated into the helms in such a way that everybody has the same basic edge you risk changing the player slowly learning what sorts of maneuvers work in space to The Quest for the Better Black-Box-Device-For-Detecting-Other-Ships. Why pore over deck plans when you just spend a little more money and get a better detection system? Remember that discussion about the effect of superior speed on tactics? That goes double for detection range. If I have a device that can tell me the number, course and tonnage of other ships before they can detect my ship or fleet, I could take on the Vodoni! I attack when I have ten-to-one or better odds, and run away otherwise. Likewise a magical communication system can turn an opponents surprise raid into an ambush that wipes out the raiders. Very simple magical devices can double or triple the effectiveness of a fleet's ability to protect or attack a world or sphere. Michael Sandy
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Month Index: February, 1997
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| Weapons Modules, who would use them? | Michael Sandy | |||
| Re: Weapons Modules, who would use them? | Eugene Shumu1insky | |||
| Re: Weapons Modules, who would use them? | Michael Sandy | |||
| Re: Weapons Modules, who would use them? | Tavenji@???.com | |||
| Re: Weapons Modules, who would use them? | Eugene Shumu1insky |