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Month Index: February, 1997


From:     Tavenji@???.com
Date:     Mon, 3 Feb 1997 21:18:00 -0500 (EST)
Subject:  Re: Tactics
In a message dated 97-02-03 16:17:17 EST, you write:

<< I'd prefer a segmented movement system, which would allow a ship to
 follow another's maneuvers a but more closely, making more use of
 initiative, pilot skill and factors like that to see if the chaser can
 match the moves of the chased. >>

If anyone has ever tried to simulate dog fighting (with small, maneuverable
ships weaving about each other) they would know this to be true.  Can anyone
suggest a good system to make the Dog Fight more realistic?


Previous Message: Re: Vodoni Aftermath
Next Message: Re: Weapons Modules, who would use them?
Month Index: February, 1997

SubjectFromDate (UTC)
Tactics    Michael Sandy    02 Feb 1997 00:59:04
Tactics    Michael Sandy    02 Feb 1997 19:02:48
Re: Tactics    Eugene Shumu1insky    03 Feb 1997 15:19:09
Re: Tactics    Michael Sandy    03 Feb 1997 18:13:03
Re: Tactics    Paul Westermeyer    03 Feb 1997 23:13:51
Re: Tactics    Tavenji@???.com    04 Feb 1997 02:18:00
Re: Tactics    nsson3300@?????.?????.edu    04 Feb 1997 05:43:05
Re: Tactics    Eugene Shumu1insky    04 Feb 1997 14:40:10
Re: Tactics    Paul Westermeyer    05 Feb 1997 04:05:22
Re: Tactics    Staffan Johansson    05 Feb 1997 09:38:32
Re: Tactics    Eugene Shumu1insky    05 Feb 1997 14:59:20
Re: Tactics    Eugene Shumu1insky    05 Feb 1997 15:12:33
Re: Tactics    Staffan Johansson    05 Feb 1997 16:59:11

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