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Month Index: February, 1997
From: Tavenji@???.com Date: Mon, 3 Feb 1997 21:18:00 -0500 (EST) Subject: Re: Tactics
In a message dated 97-02-03 16:17:17 EST, you write: << I'd prefer a segmented movement system, which would allow a ship to follow another's maneuvers a but more closely, making more use of initiative, pilot skill and factors like that to see if the chaser can match the moves of the chased. >> If anyone has ever tried to simulate dog fighting (with small, maneuverable ships weaving about each other) they would know this to be true. Can anyone suggest a good system to make the Dog Fight more realistic?
Previous Message: Re: Vodoni Aftermath
Next Message: Re: Weapons Modules, who would use them?
Month Index: February, 1997
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| Tactics | Michael Sandy | |||
| Tactics | Michael Sandy | |||
| Re: Tactics | Eugene Shumu1insky | |||
| Re: Tactics | Michael Sandy | |||
| Re: Tactics | Paul Westermeyer | |||
| Re: Tactics | Tavenji@???.com | |||
| Re: Tactics | nsson3300@?????.?????.edu | |||
| Re: Tactics | Eugene Shumu1insky | |||
| Re: Tactics | Paul Westermeyer | |||
| Re: Tactics | Staffan Johansson | |||
| Re: Tactics | Eugene Shumu1insky | |||
| Re: Tactics | Eugene Shumu1insky | |||
| Re: Tactics | Staffan Johansson |