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Month Index: December, 1996


From:     Eugene Shumu1insky <static@??.???.????.edu>
Date:     Sun, 8 Dec 1996 20:15:40 -0500 (EST)
Subject:  Re: Helmsman vision
In our last episode, Hand of God said:
>One question that led to a somewhat disruptive discussion in my group:
>What can the spelljamming character see? I know he can "feel" the ship,
>but can he see as well as if he was standing on deck?

	According to the boxed set, a spelljamming mage can see as if
he/she was standing on the deck of the ship.  I allow mages to have
a "floating focus" of 360 degree vision, i.e. they can see all around,
but can only focus in one direction.

>What about
>steering? IIRC, spelljamming just provides the motive force (an engine,
>sort of), while the direction is determined by rigging etc, or?

	The way this is explained is contradicted all over the place.
I think the boxed set says pretty much what you do, but some ships
require -- like the vipership -- require only the spelljamming mage,
which is just silly.  (Then again, viperships are silly around.)
Explain it how you want, but be consistent, and don't be afraid to
adjust the numbers in the boxed set.

	Hope that helps.

-Static

--
 Static,     |  "Life isn't one damn thing after another.  It's the same
  of the     |   damn thing over and over again."  -SOLOMON SHORT
   NIGHTMARE |
    Company  | --==<< http://k2.CWRU.edu/~static (Stories and Games) >>==--


Previous Message: Re: Illithid PC revision
Next Message: Re: Helmsman vision
Month Index: December, 1996

SubjectFromDate (UTC)
Helmsman vision    Hand of God    09 Dec 1996 00:02:28
Re: Helmsman vision    Eugene Shumu1insky    09 Dec 1996 01:15:40
Re: Helmsman vision    The Mage    08 Dec 1996 16:41:18
Re: Helmsman vision    Lyndon Baugh    09 Dec 1996 03:29:14

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