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Month Index: December, 1996


From:     Hand of God <Truls.Rostrup@???.???.no>
Date:     Sun, 8 Dec 1996 14:41:25 +0100 (MET)
Subject:  Re: Illithid PCs!!!
On Sat, 7 Dec 1996, Forest T Pavel wrote:

> Well, I said I'd post the rules I made to play Illithid PCs (I hate

Interesting, however I have some modifications:

> Illithids
>
> Ability score            Min/Max                               Adj.
> Strength                    3/18                                    -2
> Dexterity                    5/18                                    -1
> Constitution             3/17                                    -2

I'd make no dex modifiers and a -1 to Con.

> Intelligence             11/19                                  +2
			    11/20
> Wisdom                    5/18                                   +1
			    6/19

> Racial Abilities:
> 	1)Mind Blast (12 ft long/lvl, 1 ft wide at illithid/lvl, 4 ft
> wide at opposite end/lvl) Illithid must make succesful attack roll to use
> this (only Dex. adj. applies to opponent's AC).  Those affected must save
> vs. wand: if failed then they are stunned and unable to act for 3d4
> rounds.

How about a -1 to the save for every 3 level of the illithid, to a max of
-4? The blast of a lvl 9 Illithid would incur a -3 upon the poor targets.

> 	3)3% magic resistance per level.

Give 'em at least 5% per level, like the githzerai.

> 	5)At 9th level the illithid gains the use of the following
> spell-like powers: suggestion, charm monster, levitate (use as if wizard
> of same level as illithid)

Levitate at level 5 instead, as it is less powerful than the other spells.

> 	6)At 13th level the illithid gains the use of the following
> spell-like power: astral projection (use as if wizard of same level as
> illithid)
> 	7)At 15th level the illithid gains the use of the following
> spell-like power: plane shift (use as if wizard of same level as
> illithid)

I'd drop both these down 2 levels.

> Class and level limits:  (cannot be multi- or dual-classed)

Why no multi?

> Fighter 17

If illithids are able to become fighters at all, they should have a max
level of 9, as the race is not in any way geared towards physical prowess.

> Cleric 16

Max 12.

> Mage 16 (to become a mage an illithid must forfeit its magic resistance)

Mages should be rare, but there is no reason why they should have to forgo
the innate MR, IMHO.

> Theif 15

max 12.

> Well, that's about it.  If you like it, great!  If you don't, then you
> can just $^*& (just kidding).  Post suggestion please.  Oh yeah, I'm
> working on Illithid and Neogi Capital ships, expect them soon.
>

Perhaps illithids should be charged with +30 % xp needed to advance a
level, to keep that elusive "game balance".


Truls Rostrup / ssptr@???.???.no

--<=>--

"You're obliged to pretend respect for people and institutions you think
absurd. You live attached in a cowardly fashion to moral and social
conventions you despise, condemn, and know lack all foundation. It is that
permanent contradiction between your ideas and all the dead formalities
and vain pretenses of your civilization which makes you sad, troubled and
unbalanced. In that intolerable conflict you lose all joy of life and all
feeling of personality, because at every moment they suppress and restrain
and check the free play of your powers. That's the poisoned and mortal
wound of the civilized world"

"The Torture Garden" - Octave Mirbeau

--<=>--


Previous Message: Re: Illithid PCs!!!
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Month Index: December, 1996

SubjectFromDate (UTC)
Re: Illithid PCs!!!    Forest T Pavel    08 Dec 1996 02:04:33
Re: Illithid PCs!!!    Hand of God    08 Dec 1996 13:41:25
Re: Illithid PCs!!!    Richard J. Pugh    08 Dec 1996 16:21:58
Re: Illithid PCs!!!    Eugene Shumu1insky    09 Dec 1996 14:27:27
Re: Illithid PCs!!!    Eugene Shumu1insky    09 Dec 1996 14:59:15
Re: Illithid PCs!!!    Eugene Shumu1insky    09 Dec 1996 15:28:36

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