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Month Index: December, 1996
From: Leroy Van Camp III <van891@??????.edu> Date: Sat, 30 Nov 1996 21:19:54 -0800 (PST) Subject: Re: Some New Magic Items
Here are a couple of new magic items I thought I would post. The
first has been posterd before, but I recall that being quite a long while
ago. The second I just thought of about an hour ago.
The third is not actually SJ related (Blasphemy!), but I am rather
fond of it, so I'm posting it anyway. It originally appeared in GURPS
Magic Items, but I have converted it into AD&D terms. The last time my
players encountered it it was in the hands of an ogre vampire. It was a
hoot.
Targetting Helm
Looking like little more than a half helm, each of these magic
items has a sigil engraved on it's inner surface. If this sigil is
carved, in exactness, on a heavy weapon, and Enchant an Item is cast on
it, its magic will take effect. If the wearer of the helm is the targeter
of the crew manning the weapon with the sigil, any target that the weapon
could hit, if fired at that moment, appears to the wearer to be bathed in
Fearie Fire. Although this does not guarantee a hit, it does give a bonus
of two to the THAC0.
The helm will continue as long as the sigil is not damaged. If
the sigil is carved in more than one weapon, along with the Enchant an
Item spell, only the most recent one will work. For example, if the sigil
is carved on a ballista, then later on a catapult, it would only work on
the catapult. To be used on the ballista again, the sigil must be carved
a second time.
Communication Talisman
Devised long ago to fix the problem of communication between the
helmsman and the captain, the communication talisman is a piece of
jewelry, many types are used, with a rune carved on it somewhere. When
this rune is inscribed on a helm and has Enchant an Item cast on it, the
helmsman and the wearer are capable of direct mental communication, at the
speed of speech. This communication is strictly voluntary; a person
cannot read another's mind with the talisman.
The range of this item is limited to a hundred yards, and only
functions when the helm is powered by a spellcaster.
This item is actually quite cheap, for two reasons. The first is
because of it's range, making it uselss for about anything but on-ship
use. The second is it's dependence on the helm. In truth, the talsiman
is not "self-powered", but rather draws a miniscule amount of power from
the helm. This power drain is low enough to be irrellevent, even if
multiple rings are in use. More than a dozen would cause a loss of 1 SR.
If the rune on the talsiman is inscribed on more than one helm,
along with the Enchant an Item spell, only the most recent one will work,
as with the Targetting Helm, above.
[Note that I did not inlcude a cost, because economics can vary from
campaign to campaign. I envision this item as one of the those the Arcane
might throw in on a sale, similar to a Planetary Locator. In my own
campaign I would probably price it at around 5,000 gp.]
The Mangler
One of the most widely known weapons ever made by the ogre magi,
few who have experienced this weapon's magic live to tell of it. In
appearance, it is a three foot long club with three evenly spaced studded
steel rings on one end. It narrows as it terminates at the handle.
In addition to it's +1 to hit and damage, the Mangler is also
enchanted to channel all of it's kinetic force into the inner organs of
the target being struck. The effect is that it does 3d6/3d6 instead of
1d6/1d3. It's +1 bonus is added to this. In addition, the target must
make a Paralyzation save or spend a round doubled over in pain, incapable
of most actions other than standard defense. Any one struck in the head
must save or fall unconcious. They must also save or lose one point of
Intelligence permanantly.
Note that these effects only apply to a creature with inner organs
and such. Against golems, the undead, and the like, it is just a +1 club.
owner-mystara-l@??.com Leroy Van Camp III van891@??????.edu
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"No Law, no Chaos, just magma in your shorts, or obsidian in your eye."
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John Candy's Ghost, on rec.games.frp.dnd
Previous Message: Re: Capital Ships
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Month Index: December, 1996
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| Some New Magic Items | Leroy Van Camp III | |||
| Re: Some New Magic Items | Eugene Shumu1insky | |||
| Some New Magic Items | Leroy Van Camp III | |||
| Re: Some New Magic Items | Mutami | |||
| Re: Some New Magic Items | Leroy Van Camp III |