Previous Message: Home-spun crystals
Next Message: Re: - Anyone there?
Month Index: November, 1996
From: TLHawkins@???.com Date: Sat, 23 Nov 1996 23:01:05 -0500 Subject: Re: Astromundi Cluster: Adventure Ideas
While running the Astromundi Cluster campaign, I had a grab bag of short adventures to use as filler for slow nights or when the players went off in a direction that I have not prepaired yet (ie stalling tactics). Here are some of the more interesting ones that did not appear to the players to be a "random" encounter. Short Adventures in the Astromundi Cluster * Fight with a Mantis ship and Scro pirates. They may be NPC (as per the Complete Spacefarers Handbook) classes and very powerful with their war priests. The Scro may have trained Gnashers (Monstrous Compendium Annual Volume One). * An odd smiling neogi seeks passage aboard the PC's ship, with him is an umber hulk that has been "altered" by a xixchil, a tatooed half-elven dancing girl (dagger specialist fighter), a varan bard, and a combat minded xixchil (thri-kreen). His slaves are totally weird and loyal (the neogi has paid great sums to powerful brokers to magically insure this) and might be interested in "purchasing" more. * Lizard Men have heard of a ship of outsider (green) lizard men captured by a pair of Illithids on a remote asteroid. The lizard men hire the PC's to rescue them. The green lizard men turn out to be Aartuk. The two illithids would love to have the PC's for dinner since the aartuk have no (normal) brains to eat, but were experimenting on them for a possible new weapon against the elves. When released to attack the PC's, the aartuk may turn on their captures depending on how well the players are doing in the battle. * A dwarf mercenary challenges a PC fighter to a dual with his battle axe as his prize. He lets the PC win and turns over his bearded, old, nagging dwarven sister to him instead. (Dwarves must fight for right to marry). * Elves go after any elven PC for their breeding program. A kidnap attempt. Half-elven characters might even be considered, but elves from outside the cluster are greatly desired to strengthen the gene-pool. * An elderly Antilan mage requests assistance in an experiment to open a gateway to the Elemental plane of water (a good thing for the dry sphere). Of course something unpleasant comes through the gate. And the Arcane are interested and waiting with their Dwarven/Giff Mercenaries to take the gate. * Varan rebel cult of Seltain. The priests use minion of Seltain (Set) as an elite guard and undead such as Skeleton Archers as shock troops. The illithids will pay handsomely for the heads of high priests of Seltain (double if still alive). Snake/servants may be used as guards and attack creatures. They players may find out more about the main headquarters (a major adventure) that is controlled by a high priestess with the abilities of a greater meduse who guards a valuable treasure. * Vast ruins of stone are found on a remote asteroid hidden by a vast permanent illusion (noone has found it before). A central tower appears to glow, but spelljamming ships cannot enter the ruins. Lots of Shivak (like the ones from The Legend of Spelljammer boxed set) guard the home of the "Watcher of the Sphere", a contemplator who will give cryptic clues of the greatest dangers to the sphere (whatever major plotline the DM wishes to pursue). The Contemplator/Watcher is not a generous creature and only share the information because the danger to the sphere could potentially threaten him as well. (inspired by Marvel Comics Watcher character) * Players Ship comes upon a harpooned and bleeding Kindori (space whale). The harpoon is of thoric make, do that PC's heal/save the whale or let the thoric whalers find the dead body. The Thoric will want their prize and may have a couple of golden-eyed mages with them. * A badly wounded space selkie seeks refuge on the ship from Neogi hunters. They have observed her exiting and reentering the sphere shell and want to autopsy her. * Via Neogi sources, Party finds that Fireliches are created from renegade Antilian Sun Mages. The Antilans do not want this secret out and after silencing the neogi, go after the PC's. It is a covert operation since the people they do not want to find out about the secret is their own people. Ninja-like Antilan thieves with a fire elementalist and/or a priestess of Gelanicus do the dirty work. * After a port stop a pair of frightened stow-aways are found, an oortling and orbis. Now why is that beholder ship following the PC's. * Asteroid belt complete with asteroid spiders and webs. The webs are spun between asteroids and are impossible to see at spelljammer speeds. A caught ship rapidly slows, throwing objects and crew forward, but no damage to the ship. The asteroids that are suddenly moving to the point aft of the ship should give the players a clue of what has happened. If the party is powerful enough scavvers may be waiting to pick up the spiders left-overs and move in once they spot blood (player or spider). * Rogue Illithid seeks out the party to transport it to any elven contact. It has turned traitor and will exchange military secrets for passage out of the sphere. He is, of course being hunted. The turn-coat is desperate and will do anything (including charming/dominating the party) to get its way. The party may find that their are many rivaling factions (mind-pools) within the Illithid Empire. * A Varan (not illithid allied) farming colony/asteroid is found with everyone in slain (ripped apart). A lone survivor is found and it is revealed that creature of fantastic killing powers overcame the local malitia. The creature is a Yitsan that was brought to the colony in its egg form. After the battle, survivor seeks transport to another Varan asteroid nearby and can pay for passage. The coins that the survivor pays with will have Yitsan eggs among them however. (inspired by Aliens movie, read entry on Yitsan carefully) * While passing through Antilan controlled space (most of the inner sphere), the players spot a group of illithid ships (squid and leech scoutships, several nautiloids, and an octopus flagship) approaching (this should make the players VERY nervous). The illithid fleet has no interest in the players ship however (unless it is of Antilan design) and ignore them. The players observe Antilan ships responding with a captured Focoid. This should be a spectator encounter for the players (if their smart). The battle will go in the illithids favor (due to numbers) until an Antilan Crystal ship comes upon the scene, in which case the illithids scatter rapidly. * The players come across a badly damaged Gnomish Whelk ship adrift with no crew. The ship was attacked by a Ontalak Plasmoid that is still in the area. There is one survivor however whom the Plasmoid could not digest (or had not taste for); an Autognome. This strange creature is different from other such creations in that it is actually a sentient being of Genius intelligence, but no worldly experience. The autognome will try to learn from the characters and my attempt to imitate one that it particularly admires. (inspired by Star Treks Data) * The party happens upon a crashed ship of golden hue. Upon investigation, they are attacked by a small group of Grell (not all at once, the Grell have been scouting around the asteroid that they crashed on for possible resources in their repairs). The helm is usable only by Grell and of little value, but their might be other strange treasure to be found. The Grell would have no use for common currency and would carry none. * The players ship come upon a gnomish colony of Giant Space Hamster ranchers. The particular breed take up little air and the meat tastes like chicken. A pleasant if somewhat annoying visit (supplies are plentiful and cheap), but when the players ship leaves, it is infested with lots (hundreds) of miniature space hamsters that are rapidly eating the food and waters stores. The hamsters are also growing at a fast rate, and some may even have special powers that develop as they grow. (inspired by Star Treks tribbles)
Previous Message: Home-spun crystals
Next Message: Re: - Anyone there?
Month Index: November, 1996