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From: Hatcher <hatcher@????????.net> Date: Thu, 21 Nov 1996 12:53:16 -0500 Subject: Re: Review of the World Builder's Guidbook (WARNING : LONG POST)
!!!WARNING THIS IS AN ETREMELY LENGTHY POSTING!!! REVIEW by Hatcher Wylde "The World Builder's Guidebook" by Richard Baker I thought it was interesting that now TSR has finnally decided to pool together information on how to design a world, after DM's have been sucessfully designing their own worlds for years. However as a resource, taken out of context, of the game it offers many things to a DM who is designing a Campain Setting as well as multiple worlds. The WBTG starts out in Chapter 1 discussing approaches. These discussed Macroscopic Designing (Start with the planet and zoom in on more detail),Microscopic Design(Start with a village, etc and work up), Sociological Design (Start with a certain society you have in mind), Charater-Based Design, Situation-based Design, Historical and finally Literary Design. Often times I find that when designing a world you don't just choose one of thesesbut this does help get the creative juices flowing. Chaper 2 goes into the World and Planetology. This includes random charts for size and shape. For those who use the SJ rules I find this a little more helpful as, how big exactly is an F class Earth-body? The WBG doesn't convert SJ terms to practical measurements but it can help in selecting or genrating surface area. Hydrography is discussed here as well. When trying to come up with how much water a planet has often times it can be difficult. The WBH helps with this alot. Next we've got Seismology and Tectonics for those of you who care whether your mountains are placed right etc. Finnally in Chaper 2 it discusses Climatology. For those who want to know which way Ocean currents would or should flow...here ya go. Chapter 3 starts with Continents and Geography. It discusses everything from Landforms and Terrain Types to Rivers, Lakes, Seas and Racial Geography. On to Chapter 4 it discusses Kingdoms and Sociology. In this chapter there is everything from determining what resources a kingdom has, to generating population, and deciding how many taverns should be in a city. Last but not least the WBG discusses History and Mythology. It has a detailed section on designing the deities that exist in your new campaign setting. I found that the WBG was rather informative. I think that it could be quite useful for someone who wanted to create a planet rather quickly as there are several dozen random charts that help you to do so. For those who don't like the random approach it also offers the detail I think one needs to help with the creative juices. With this book also comes several sheets (that are photocopiable) to help with mapping and the creating of your setting. Admittedly for those DM's who's SJ campaign consists of hopping from one crystal sphere (or system) to another. This product is not the ideal thing to use. However if the DM wants to spend time in a system. I think the depth that the WBH can add to a setting is more than worth the $ 20.00 investment. On a Scale of 1 to 10, I rated the World Builder's Handbook as follows: Originality : 5 While it doesn't bring up anything that you can't find in other books....there are some things I thought were great additions such as Tectonics &Climatology. Detail : 7 The WBG does go into a good deal of detail, but sometimes I felt it was lacking and other times too much. Usefulness : 8 For the DM designing one world it's extremely useful. For a SJ Dm it still has it's uses but more so in designing a setting where one will stay for a while. Hatcher Wylde The Opinions expressed in this article are not necessarily those of the Spelljamming Mailing List.
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