Previous Message: Fwd: Second Unhuman Wars II
Next Message: The World Builder's Guidebook
Month Index: November, 1996
From: Toby Mekelburg <toby@????.net> Date: Wed, 20 Nov 1996 20:12:06 -1000 Subject: Re: Fwd: Realmspace Attack
Another post for my friend. >Return-Path: <Baelnor@???.com> >Date: Thu, 21 Nov 1996 00:59:18 -0500 >From: Baelnor@???.com >To: toby@????.net >Subject: Fwd: Realmspace Attack >X-UIDL: a83248290ba40a2a07bcbf3b72c8c369 > >Here is more of Mr. Moore's ideas for an ogre attack on Realmspace. Comments? > >Thomas. > >Subj: Ogres vs. Realmspace >Date: 96-11-17 23:01:27 EST >From: TSR Roger > >I would assume, if I were running a Spelljammer campaign, that the ogres had >some intelligence about the state of affairs in other crystal spheres--but >that intelligence could be out of date or very general, if not outright >wrong. (I don't see ogres as having the spy & intelligence network that the >scro might.) Also, given their looser organization, parts of a huge fleet >might break off while en route to a destination to check something out, loot >a small world or merchant fleet, whatever, on to rejoin the big fleet later. > As an example, I might have a group of PCs in Realmspace, based on the >Rock of Bral in the Tears of Selune, when they receive word to be seen by the >Imperial Fleet representative on the Rock. The elves have heard from an elven >wizard using a crystal ball that a large fleet of ships has entered >Realmspace and is making straight for Toril. The PCs could be hired to move >out and scout the fleet, retreating back to Toril if in too much danger. > As DM, I will have set up a large force of 5-8 ogre mammoths (or similar >ships from <Lost Ships>) with about 5-30 smaller ships of a great variety. If >I wanted to toss in some shockers about the oncoming ogre fleet (aside from >its heading directly for Toril), I could add the following: > 1. Bombard cruisers: large ships each built around a single huge cannon, >like a giff Great Bombard, but with a marine complement. These move ahead of >the main fleet, firing on capital ships that approach them (elven armadas and >man-o-war ships especially). The ogres could use green slime shot and >explosive grapeshot against enemy ships, too. > 2. Scavvers. A huge number of scavvers accompanies the fleet or is >contained within a large freighter within the fleet, to be released later on >numerous attackers. The scavvers are under the control of various wizards >with the fleet, mostly ogre magi with magical devices. > 3. Drow. (A real shocker, eh?) At least one drow-crewed monarch is with >each ogre fleet, coming in as allies to destroy all other elves. The drow >might have some control over the ogres, or they might be temporary allies, to >flee later as the situation allows. The drow lend enormous magical and >clerical support to the ogres. > 4. Remnants of earlier scro fleets coming in as support vessels, giving >some aid to the ogres against the elves. > >The main ogre plan in Realmspace is to hit the Tears of Selune and establish >bases there as rapidly as possible. From there, the ogres will move out >around Toril and Selune, beating the crap out of any Imperial Fleet ships it >can find. The aim here is to keep the elves down on the planet and out of >space. The main ground targets here are Evermeet and Cormanthyr (their >intelligence is very much out of date here). Giant space monsters like >witchlight marauders might be dropped on Evermeet if possible. > >As the ogre group comes in, part of it splits off to head for Kapri, to >attack the elven satellite there (the ogres saw it by telescope but do not >realize what the satellite is). Elven PCs might be hired by the elves of the >IF to stop the ogre group at Kapri and save the satellite (but the IF doesn't >know about the true situation aboard the satellite, noted in the product ><Realmspace>). > >If the ogres get into the Tears, they will be very difficult to root out, and >could cause enormous trouble there and around Toril for decades. The Rock of >Bral will come under heavy attack, too; defending it will be very important >to the PCs. > > *************************************************************************** A star rushes past, to crash upon the shore But the first of many many more Stoke the fire and stout bar the door For this is the night mages go to war Toby Mekelburg toby@????.net mekelbur@??????.edu Tobymeke@???.com-"Hey, those sign up disks are everywhere!" http://www.lava.net/~toby
Previous Message: Fwd: Second Unhuman Wars II
Next Message: The World Builder's Guidebook
Month Index: November, 1996