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Month Index: October, 1996
From: Kevin Scardino <kjscar@??.??????.com> Date: Tue, 15 Oct 1996 08:36:02 -0500 Subject: Re: Salvage laws.
At 01:48 AM 10/15/96 GMT, TLHawkins@???.com wrote:
>Has anyone come up with a simple and game-balanced set of salvage rules/laws
>for SJ. It seems that if PC's find a ship with even 50% damage with a minor
>helm and sell it at port for even 50% of its remaining value, they are still
>going to make a killing. Many SJ players/DMs' agree that the prices for
>helms are a *bit* high. Does anyone have a more reasonable price listing for
>a sphere with common access to Spelljamming ships. One suggestion I have
>heard is to set the value of helms at 10% of listed book price. This seems a
>little more reasonable when you consider that mages and priests of sufficent
>level can cast spells to create (temporary) helms. In general, what is to
>keep a party from becoming TOO rich for the campaign is they have a few
>encounters with pirates or scor that are using ships with helms.
>
>Terry
>
With the price of helms being to high, would it not be very hard to find a
buyer, after all if they cost so much who could afford them.
>>>-----Kevin Scardino-----> kjscar@??.??????.com :)
Previous Message: Salvage laws.
Next Message: Astromundi Cluster: Uramatsu
Month Index: October, 1996
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| Salvage laws. | TLHawkins@???.com | |||
| Re: Salvage laws. | Kevin Scardino | |||
| Salvage laws. | Kent Lerch |