From: Kevin Scardino <kjscar@??.??????.com> Date: Tue, 15 Oct 1996 08:36:02 -0500 Subject: Re: Salvage laws.
At 01:48 AM 10/15/96 GMT, TLHawkins@???.com wrote: >Has anyone come up with a simple and game-balanced set of salvage rules/laws >for SJ. It seems that if PC's find a ship with even 50% damage with a minor >helm and sell it at port for even 50% of its remaining value, they are still >going to make a killing. Many SJ players/DMs' agree that the prices for >helms are a *bit* high. Does anyone have a more reasonable price listing for >a sphere with common access to Spelljamming ships. One suggestion I have >heard is to set the value of helms at 10% of listed book price. This seems a >little more reasonable when you consider that mages and priests of sufficent >level can cast spells to create (temporary) helms. In general, what is to >keep a party from becoming TOO rich for the campaign is they have a few >encounters with pirates or scor that are using ships with helms. > >Terry > With the price of helms being to high, would it not be very hard to find a buyer, after all if they cost so much who could afford them. >>>-----Kevin Scardino-----> kjscar@??.??????.com :)
|Re: Salvage laws.||Kevin Scardino|
|Salvage laws.||Kent Lerch|