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Next Message: Astromundi Cluster: Uramatsu
Month Index: October, 1996


From:     Kevin Scardino <kjscar@??.??????.com>
Date:     Tue, 15 Oct 1996 08:36:02 -0500
Subject:  Re: Salvage laws.
At 01:48 AM 10/15/96 GMT, TLHawkins@???.com wrote:
>Has anyone come up with a simple and game-balanced set of salvage rules/laws
>for SJ.  It seems that if PC's find a ship with even 50% damage with a minor
>helm and sell it at port for even 50% of its remaining value, they are still
>going to make a killing.  Many SJ players/DMs' agree that the prices for
>helms are a *bit* high.  Does anyone have a more reasonable price listing for
>a sphere with common access to Spelljamming ships.  One suggestion I have
>heard is to set the value of helms at 10% of listed book price.  This seems a
>little more reasonable when you consider that mages and priests of sufficent
>level can cast spells to create (temporary) helms.  In general, what is to
>keep a party from becoming TOO rich for the campaign is they have a few
>encounters with pirates or scor that are using ships with helms.
>
>Terry
>

With the price of helms being to high, would it not be very hard to find a
buyer,  after all if they cost so much who could afford them.
     >>>-----Kevin Scardino----->    kjscar@??.??????.com  :)



Previous Message: Salvage laws.
Next Message: Astromundi Cluster: Uramatsu
Month Index: October, 1996

SubjectFromDate (UTC)
Salvage laws.    TLHawkins@???.com    15 Oct 1996 01:49:12
Re: Salvage laws.    Kevin Scardino    15 Oct 1996 13:36:02
Salvage laws.    Kent Lerch    21 Oct 1996 10:06:44

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