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Month Index: October, 1996


From:     TLHawkins@???.com
Date:     Mon, 14 Oct 1996 21:49:12 -0400
Subject:  Re: Salvage laws.
Has anyone come up with a simple and game-balanced set of salvage rules/laws
for SJ.  It seems that if PC's find a ship with even 50% damage with a minor
helm and sell it at port for even 50% of its remaining value, they are still
going to make a killing.  Many SJ players/DMs' agree that the prices for
helms are a *bit* high.  Does anyone have a more reasonable price listing for
a sphere with common access to Spelljamming ships.  One suggestion I have
heard is to set the value of helms at 10% of listed book price.  This seems a
little more reasonable when you consider that mages and priests of sufficent
level can cast spells to create (temporary) helms.  In general, what is to
keep a party from becoming TOO rich for the campaign is they have a few
encounters with pirates or scor that are using ships with helms.

Terry


Previous Message: Re: Newsgroup?
Next Message: Re: Salvage laws.
Month Index: October, 1996

SubjectFromDate (UTC)
Salvage laws.    TLHawkins@???.com    15 Oct 1996 01:49:12
Re: Salvage laws.    Kevin Scardino    15 Oct 1996 13:36:02
Salvage laws.    Kent Lerch    21 Oct 1996 10:06:44

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