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Month Index: October, 1996
From: TLHawkins@???.com Date: Mon, 14 Oct 1996 21:49:12 -0400 Subject: Re: Salvage laws.
Has anyone come up with a simple and game-balanced set of salvage rules/laws for SJ. It seems that if PC's find a ship with even 50% damage with a minor helm and sell it at port for even 50% of its remaining value, they are still going to make a killing. Many SJ players/DMs' agree that the prices for helms are a *bit* high. Does anyone have a more reasonable price listing for a sphere with common access to Spelljamming ships. One suggestion I have heard is to set the value of helms at 10% of listed book price. This seems a little more reasonable when you consider that mages and priests of sufficent level can cast spells to create (temporary) helms. In general, what is to keep a party from becoming TOO rich for the campaign is they have a few encounters with pirates or scor that are using ships with helms. Terry
Previous Message: Re: Newsgroup?
Next Message: Re: Salvage laws.
Month Index: October, 1996
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| Salvage laws. | TLHawkins@???.com | |||
| Re: Salvage laws. | Kevin Scardino | |||
| Salvage laws. | Kent Lerch |