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Month Index: October, 1996
From: TLHawkins@???.com Date: Thu, 10 Oct 1996 23:26:15 -0400 Subject: Re: Astromundi Cluster Potions
Additional potions found in the Astromundi Cluster The following potions are for sale by most Arcane in the Astromundi Cluster and provide a good fall back for the race in a sphere were access to spelljamming helms are relatively common. Note that some races (illithids mostly) take offence to the purchase and sale of certain potions. Protests have been filed with the Neogi Trade and Commerce Commision to no avail. Unless otherwise stated, the duration of potions is 4+1d4 turns. All sales are final, no refunds extended. Extended Breath Potion: This potion allows the drinker to survive without air for 1d4+1 days. Gravity Walk Potion: This potion allows the drinker to stand on and walk across a gravity plane as if on a solid floor. Whenever the drinker encounters a gravity field, he/she can right himself and stand as easily as someone lying on the floor stands up. The imbiber cannot chose to pass through the gravity plane and falling damage may occur if struck with enough force. Helm Boost: This potion gives the spelljammer an addition +1 to the SR movement of the ship and a +1 on initiative rolls for the duration of 2d4 hours or until the drinker stops spelljamming. Helmsman Potion: This potion allows a non-spell casting individual to spelljam as if there were a spell caster with a full compliment of spells memorized. The potion allows the drinker to spelljam for a number of hours equal to his/her constitution. At the end of that time the 'jammer is exhausted and suffers a -4 to hit, proficiency checks and on saving throws until he has rested for eight hours. Immunity to Confusion: The drinker is immune to the confusion effects of umber hulks for the duration of the potion. Mind-Poison: This potion lowers the intelligence of the drinker by 1d6 points for the duration of the potion (10% permanent effect), but makes the brain poisonous to illithids. If an illithid consumes the brain of a creature under the effect of this potion, it must make a saving throw vs death magic at -4 or dies (no magic resistance roll). If the illithid survives, it looses 3d6 hit points and a like number of PSP's. Used by the Calidian Hidden as a last resort or in assassination plots. Psionic Reflection: This potion reflects psionic effects directed at the drinker back at the attacker. Only psionic abilities that are be targeted on the drinker are affected. It however makes directed psionic abilities impossible to use by the imbiber for the duration of the potion. Directed psionics is any that has an area of effect other than "personal". Psionic Resistance Potion: Any non-psionic individual that drinks this potion is immune to psionic attacks of all types until the potion wears off. >You must be new to the list, Terry. Otherwise you'd know the can of >worms that you've opened with this one. ;) Good thoughts though. (Sorry, I had not idea "psionics" could affect the minds of gamers quite so strongly. These are just ideas that I'm willing to share, not my opinion on how anyone should run their game. Take what you like and delete the rest.) Terry
Previous Message: Re: Using other Setting product in SJ
Next Message: Re: Astromundi Cluster Potions
Month Index: October, 1996
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| Astromundi Cluster Potions | TLHawkins@???.com | |||
| Re: Astromundi Cluster Potions | Eugene Shumu1insky | |||
| Re: Astromundi Cluster Potions | TLHawkins@???.com |