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Month Index: September, 1996


From:     Eugene Shumu1insky <static@??.???.????.edu>
Date:     Sun, 22 Sep 1996 02:13:09 -0400 (EDT)
Subject:  Re: SJ on Worlds (was Re: Size of Fleets)
In our last episode, Paul Westermeyer said:
>ADEPT@???.com
>>  Some of the bye planes reached speeds of up to 230 miles per hour (if I
>>rember right) and some winds can reach speeds of up to 280 miles per hour so
>>if normal saling ships can withstand that kind of stress spelljammers shold
>>be able to handle slower speeds with little or no problimb. Rember that the
>>ability to build a spelljamming ship requires its own proficency. So if an SR
>>raiting of 9 = 150mph then it should be designed to handle that kind of
>>stress.

	Winds can go at 280mph?!?!  (I'm not denying it, it's just a
surprise... (: )  Modern buildings have a hard time with winds in the
100+mph range, so I doubt that a galleon, or a wasp or just about anything
could handle that kind of stress.  *Especially* the wasp.  Also,
spelljammers aren't designed for atmospheric flight/sailing.  See
_Wildspace_ (the first module) for more on that.  The best ship for
atmospheric flight, IMO, would be a long range groundling sailing
vessel, like the galleon.

>>As both know where the advanatge lies the trick is to
>>"bring the enemy to you".

	(:  Though I've noticed that this works better in computer
games than against players/gms...

>Yeah,  those are more good points.  I admit I changed the speed because of
>strategic/operational reasons as well- I wanted to decrease the advantages
>of SJ ships in long distance movement a bit as well.

	I put a limit of SR3, raised or lowered by winds, etc., as the
top speed instead of changing SR.

>I have a few tinker gnome players in my game,
>and my general rule of thumb is that if it reminds me of DaVinci's
>drawings,  it's possible,  but if it reminds me of Top Gun,  it will always
>fail.

	You have "a few" tinker gnomes?  I havn't seen a player run one
sinse about a year after Draglance Adventures came out... (:

-Static

--
 Static,     |  --==<< http://k2.CWRU.edu/~static (Stories and Games) >>==--
  of the     |
   NIGHTMARE |              Onward pounding, into glory ride.
    Company  |              Sign of the hammer, be my guide!


Previous Message: Re: Size of Fleets
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Month Index: September, 1996

SubjectFromDate (UTC)
SJ on Worlds (was Re: Size of Fleets)    Paul Westermeyer    21 Sep 1996 16:33:46
Re: SJ on Worlds (was Re: Size of Fleets)    Eugene Shumu1insky    22 Sep 1996 06:13:09
Re: SJ on Worlds (was Re: Size of Fleets)    ADEPT@???.com    24 Sep 1996 00:32:57

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