Search SJML Archives! (Powered by Google)

Previous Message: Re: [none]
Next Message: Re: FR list
Month Index: August, 1996


From:     Paul Westermeyer <westermeyer.3@???.edu>
Date:     Fri, 16 Aug 1996 18:10:12 -0400
Subject:  Re: Battlesystem &Spelljammer
Here's the Battlesystem/Spelljammer stuff I promised earlier.  Sorry it
took so long,  but I've been a bit busy finishing my MA thesis (Yeah,  it's
done!:))
Remember,  the info below does _not_ take the place of the spelljammer
rules nor the Battlesystem rules,  both would be needed for this to work.
Comments welcome.

Figures-Ships will most likely have to be scratch built,  try going to a
nature store and checking out some of their 3-d balsa wood insect models
for a lot of vessels, standard ships (like a galleon) can be taken from
plastic model kits.  The rules below are for 25mm,  for SJ 15mm would work
much better,  just read centimeters wherever inches appear.

Stats:  All creatures,  including PCs and other individuals,  should have
Battlesystem stats (I reccomend using the normal PHB memorization rules,
however)  Ships sue their standard SJ stats w/ the following
adjustments-Hull Points=Battlesystem hits,  MC is one step _below_ standard
SJ MC (ie a Wa Locust (SJ MCA)  would be MC B in battlesystem turns). No
spelljammer can have MC A, MCs worse then E=move only in a straight line
and up or down.  SJs do _not_ have to move 1/2 their move to stay aloft,
they can hover/levitate.  SR converts to move as follows 1 SR = 12" move (I
use 12" per SR point in atmospheres,  instead of the standard 24" listed in
the org boxed set).  If a ship leaves the board,  it must stay off for 1
full turn before returning,  and must return along the same board edge it
left.  Standard AR applies for SJs.

Play sequence: use standard Battlesystem sequence,  SJs move per their side.

Boarding/Melee-Use standard Battlesystem combat,  remember the benefits a
ship can give (higher elevation,   wall,  ect).  I reccomend boarding
defenders use the Holding the Breech rules on Pg 80 of the Battlesystem
book.

Missile/artillery-I included Battlesystem stats for many SJ arty pieces at
the end of this post,  some new ones appear as well.  I reccomend looking
up John Warry's _Warfare in the Classical World_ if you want some ideas for
cool,  non-gunpowder weapons (as well as clear plans for several ancient
galley types).
A ships crew always gets a -3 AR bonus against normal missile fire (being
screened).  Siege weapons go as follows:
They may only fire during the Missile phase,  and there fire follows the
following sequence.
1. Declare Target
2. Roll Scatter %,  if scatter occurs use chart to determine if anything
was hit(use grenade chart from DMG)
2b.  If target is not a ship,  roll AD per Battlesystem and remove any losses
3. If target is a ship Roll d20 weapons Thaco vs Ships AR If roll shows a
miss,  that's the end,  if a critical check critical hit chart (War
Captains Companion)
4. Roll AD per Battlesystem,  mark off hits from hull points
5.  Roll AD versus _crew_  Crew gets AR checks (note, units/creatures only
get AR checks versus arty when aboard a ship or within a building or
structure)

Arty Thaco modifers:
-1 for each 4" target moved or moved last turn
-1 for each 6" firer moved or will move that turn
+10% scatter if arty is on a ship

Bombing
split fire or missile phase
AD 10
Scatter 50% (+40% if moving)  1d4" (1d12" if moving)
Thaco 18  critical 20

Magic-use standard Battlesystem,  but modify for ships according to the
guidelines in War Captains Companion and SJ boxed set.


Type            ROF     AD      Thaco   CriticalScatter      RngMin

Lt. Ballista    1       10      16      n/a     5% 1d2"         0

Md. Ballista    1       d12     14      20      15% 1d3"        1"

Hvy Ballista    1/2     d12+d6  12      19+     20% 1d4"        1"

Lt Catapult     1/2     2d10    16      20      40% 1d3"        15"

Md Catapult     1/3     2d12    17      19+     50% 1d3"        18"

Hvy Catapult    1/4     3d10    18      18+     50% 1d6"        20"

Trebuchet       1/4     3d12    18      18+     55% 1d6"        24"

Arrow Catapult  1/3     2d6     17      n/a     60% 1d6"        6"

Bombard         1/4     3d12    19      18+     45% 1d4"        18"

Lt Cannon       1       2d8     15      20      10% 1d2"        1"

Hvy Cannon      1/3     2d12    17      19+     20%1d2"         1"

Swivel Gun      1/2     3d8     16      n/a     0               0

Galloper        1/2     2d10    15      20      20% 1d4"        1"

Scorpio         1/2     d12     17      19+     20% 1d3"        1"

Lithobolos      1/3     2d12    15      18+     30% 1d4"        1"

Fire Projector  1/4    2d10+fire16      18+     0               1"




Type           RngMax  Hits    Crew    Move                 Point costs
Lt. Ballista    20"     6       1       6"                      30
Md. Ballista    27"     8       2       4"                      37
Hvy Ballista    30"     10      3       4"                      42
Lt Catapult     30"     10      4       4"                      30
Md Catapult     36"     15      6       3"                      37
Hvy Catapult    40"     18      7       2"                      42
Trebuchet       48"     20      8       nil                     48
Arrow Catapult  18"     8       3       4"                      25
Bombard         40"     10      2       nil     20%misfire*     70
Lt Cannon       36"     8       1       4"      10% misfire*    150
Hvy Cannon      36"     10      2       3"      15%misfire*     200
Swivel Gun      3"      6       1       6"      5% misfire*     25
Galloper        36"     6       4       6"      10% misfire*    125
Scorpio         40"     8       2       nil                     100
Lithobolos      40"     10      4       nil                     120
Fire Projector  20"     4       1       nil     20% misfire**   110

Misfire
2d4
2-3 Hang fire  reload
4-7 Automatic scatter
8-9 Explodes    1d4 hits w/i 1"
Bombards +1 on chart

* Large weapon causes 2d6 hit explosion and causes fire critical hit

Fire critical hit has cumulative 5%/turn to cause same effect

**  +1 chance for ship carrying this weapon to suffer a critical hit





"We look on the same stars,  the sky is common,  the same world surrounds
us.  What difference does it make by what pains each seeks the truth?  We
can not attain to so great a secret by one road..."
Symmachus,  "Memorial on the Occasion of the Removal of the Altar of
Victory from the Senate House" (392 AD)

westermeyer.3@???.edu
Paul William Westermeyer




Previous Message: Re: [none]
Next Message: Re: FR list
Month Index: August, 1996

[ SPJ-L@Cornell.edu ] [ Spelljammer@Leicester.ac.uk ] [ Spelljammer@MPGN.com ] [ Spelljammer-L@Oracle.Wizards.com ]