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Previous Message: Re: Thyranor
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Month Index: August, 1996

From:     TLHawkins@???.com
Date:     Wed, 14 Aug 1996 21:32:58 -0400
Subject:  Re: Thyranor
Sounds like you have a good start.  However, if your stumped, take a que from
your city and steal from the best.  Why are only the Drow considered the
masters of intreage and crualty.  Read the Mezorb.  boxed set for ideas on a
less than pleasent city.  Also the product Den of Thieves may give some
insite to the workings of a good thieves guild.  Internal rivals and guild
politics should be very violent (in a subtle way) and VERY unhealthy for any
PC's who get in the way.  The Kindred was a good example of an underground
society that had lots of blood-fueds but managed to keep most of it hidden
form the general public.  Rival factions, double agents, moles and other
espianoge tools, my entangle the players in a number of different plots.
 Also if you have the Waterdeep accessory or Volo's guide, you may want to
copy it in a mirror image universe way.  An evil Blackstaff who is pulling
some strings, a mysterious masked anti-paladin, and perhaps a neutral
beholder who is willing to work with the party.  Just look in the back for
personalities and think (Star Trek: Mirror, Mirror).  Also, think what life
is like for the average citizen.  What really keeps the city going.  Why are
people not leaving.   Perhaps there is a Ninja like organization that
eliminates the really bad villans, keeping the level of evil to a limit.
  Lots of possibilities.  Any help?


Previous Message: Re: Thyranor
Next Message: Re: White Dwarf
Month Index: August, 1996

SubjectFromDate (UTC)
Thyranor    Hatcher    13 Aug 1996 19:41:08
Re: Thyranor    mike shelton    14 Aug 1996 03:47:01
Re: Thyranor    Hatcher    14 Aug 1996 12:02:35
Re: Thyranor    TLHawkins@???.com    15 Aug 1996 01:32:58
Re: Thyranor    Hatcher    15 Aug 1996 12:15:36

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