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Month Index: July, 1996


From:     Stephen Wales <stephenw@??????.??????.??.au>
Date:     Thu, 25 Jul 1996 14:56:38 +1000 (EST)
Subject:  Re: spelljammer
According to Thomas O. Magann Jr.:

> >will someone explain how to breath in space on or of a ship? what about
> >pressure? gravity? how about solar wind? doesn't that affect anything? where
> >are all you people? how do the ships move? explain this and I'll tell you
> >whats scientificly impossable.
>
> Thsi is a fantasy game. It has it's own set of scientific laws, many
> different from our own.

Tom's remark was one of the first things I was going to say, however, I'll
answer some of the others.

First let's call the laws of the SJ universe Fantasy Physics.  There is no
solar wind unless the DM wants it. (and can determine what to do with it).

Every body in space has an attraction base of 1G.

The ships move by magic, via the use of a device known as a helm.

Breathing in space - easy, ships and bodies hold an envelope of air.

Now, the original post was probably a troll anyway, but that's the
basics.  (I can't remember the details of the gravity thing though).

Steve.
--
| | | | | |   Stephen Wales                 | Internet: stephenw@??????.com
| | | | | |   Regional Support Co-ordinator |
|M|I|N|C|O|M  Denver, Colorado, U.S.A.      | No employer opinion included


Previous Message: Re: spelljammer
Next Message: Re: Create Helms
Month Index: July, 1996

SubjectFromDate (UTC)
spelljammer    Frogman    25 Jul 1996 04:23:04
Re: spelljammer    Thomas O. Magann Jr.    25 Jul 1996 04:25:40
Re: spelljammer    Stephen Wales    25 Jul 1996 04:56:38
Re: spelljammer    Thomas O. Magann Jr.    25 Jul 1996 05:08:53
Re: spelljammer    James Perry    28 Jul 1996 20:59:13

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