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Month Index: July, 1996


From:     James Perry <jperry@??.net>
Date:     Tue, 2 Jul 1996 09:53:07 -0500
Subject:  Re: Exhaust...
>Greetings,
>
>	Now that the list is a bit cooler, I'd like to bring up a new
>topic.  (:
>
>	I was flipping through the second Spelljammer Compendium (MC9),
>when I found something very interesting.  There's a creature there, who's
>name I completely forgot, which is created from the "exhaust" of a
>spelljamming ship.  "Exaust?" I thought.  "Why didn't I notice that
>before?"  The description says that "matter and magic can neither be
>created, nor destroyed", and the "exhaust" given off by a ship can be
>traced with /detect magic/!!!!  This points us in the direction of finding
>the answer to the eternal question:  If space is so damn big, how does
>anybody actually *find* anybody else?

The creature is called a Dweomerborn.

>	Obviously, spelljamming speed is going to have to be a bit variable,
>so that a "fast" ship can catch up to a "slow" ship, but I'm working on
>that...  (Guess what all of those sails are for?)   We can now have
>chases, and searches, and all sorts of neato stuff.  There will be a new
>proficiency (detect age/direction/helm type by studying exhaust), new
>spells (hide/alter/fake exhaust), new magic items (possibly glasses
>of vapor [exhaust] viewing), etc....

Well, if you ever do make any of htese things, post 'em!  I'd love to see them.

Ziggy



Previous Message: Clockwork Horrors
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Month Index: July, 1996

SubjectFromDate (UTC)
Exhaust...    Eugene Shumu1insky    02 Jul 1996 14:27:15
Re: Exhaust...    James Perry    02 Jul 1996 14:53:07

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