Search SJML Archives! (Powered by Google)

Previous Message: flame wars
Next Message: Politics
Month Index: July, 1996


From:     Eugene Shumu1insky <static@??.???.????.edu>
Date:     Tue, 2 Jul 1996 10:27:15 -0400 (EDT)
Subject:  Re: Exhaust...
Greetings,

	Now that the list is a bit cooler, I'd like to bring up a new
topic.  (:

	I was flipping through the second Spelljammer Compendium (MC9),
when I found something very interesting.  There's a creature there, who's
name I completely forgot, which is created from the "exhaust" of a
spelljamming ship.  "Exaust?" I thought.  "Why didn't I notice that
before?"  The description says that "matter and magic can neither be
created, nor destroyed", and the "exhaust" given off by a ship can be
traced with /detect magic/!!!!  This points us in the direction of finding
the answer to the eternal question:  If space is so damn big, how does
anybody actually *find* anybody else?

	Obviously, spelljamming speed is going to have to be a bit variable,
so that a "fast" ship can catch up to a "slow" ship, but I'm working on
that...  (Guess what all of those sails are for?)   We can now have
chases, and searches, and all sorts of neato stuff.  There will be a new
proficiency (detect age/direction/helm type by studying exhaust), new
spells (hide/alter/fake exhaust), new magic items (possibly glasses
of vapor [exhaust] viewing), etc....

	Any thoughts?

-Static

--
 Static,     |  --==<< http://k2.CWRU.edu/~static (Stories and Games) >>==--
  of the     |
   NIGHTMARE |    "Arioch!  Arioch!  Blood and souls for my lord Arioch!"
    Company  |


Previous Message: flame wars
Next Message: Politics
Month Index: July, 1996

SubjectFromDate (UTC)
Exhaust...    Eugene Shumu1insky    02 Jul 1996 14:27:15
Re: Exhaust...    James Perry    02 Jul 1996 14:53:07

[ SPJ-L@Cornell.edu ] [ Spelljammer@Leicester.ac.uk ] [ Spelljammer@MPGN.com ] [ Spelljammer-L@Oracle.Wizards.com ]