From: Paul Westermeyer <westermeyer.3@???.edu> Date: Fri, 28 Jun 1996 14:57:44 -0400 Subject: Re: S3 Module, Barrier Peaks, Long!
>I have had a lot of fun with S3. I highly recommend it to everyone, and >not just because I have an extra copy I am willing to trade! =:-) > >I have been a player in S3, and really enjoyed the way it is so hard to >tell what you should do in this futuristic spaceship, and how alien the >experience was. You find all sorts of cool gadgets, and half the time >you break them or use them the wrong way. The other half, you are using >grenades against your enemies... Heh heh. > >I then DM-ed S3, and had a great time. Then I Dm-ed it in Spelljammer. >I had the players set up, by giving them an option between facing three >dragons they had angered in Greyspace, or flying through a fire ring. >They opted for the fire ring, and it was also a dimensional portal (this >info on gas rings is in Lost Ships, perhaps?). So, they were in >Greyspace, then suddenly found themselves in Krynnspace (but didn't know >it), in the magic-dead sargasso. > >They could see the dead ships all over the place, but their spelljamming >helm had died and they were slowing down. The only ship they could reach >was a strange metal ship, huge, with no visible deck or port holes... > >They explored the spaceship, having a great time with the robots and >creatures, but finding no way out, until they met the crazed mind flayer, >who had traveled from a dead nautiloid to the spaceship in hopes of >finding a way out. Now, I took the liberty of saying that the spaceship's >field allowed for magic to work within the spaceship, and that it also >kept the mind flayer from traveling via planar means. > >So, the mind flayer and party struck an unlikely and uneasy alliance, the >mind flayer promising to tell them how to escape, if they would provide >the spelljamming vessel. The mind flayer, finally finding out that the >spelljamming vessel was parked right outside the spaceship, turned on the >party, and was defeated. The party, in turn, figured out the mind >flayer's plan: since the ship's field allowed magic to work, the mind >flayer intended to bring the ship into the cargo hold, and then spelljam >from there back through the fire ring, which was also existant in the >sargasso. > >The party managed to escape, but before they left, they investigated a >place the mind flayer had said it had been unable to enter. Inside, was a >metallic suit of armor, and lots of warning signs. The party, being >greedy, tried to steal the armor, which was actually the ship's strongest >weapon, a "terminator"-style robot. The party was soon getting their butts >wounded, with no visible damage on the terminator, due to its force field >and invulnerability to most of their weapons. The desperate party then >used a wish spell to reverse time, and worded it carefully. But not >carefully enough. They stipulated that they wanted to reverse time for >this room only. They left safely in their vessel, but back in the >spaceship, internal computing mechanisms found an anomaly in the clock >timing of the "secret weapon" room, and the ship's computer activated the >terminator to find the problem. The terminator accessed the prison logs, >where the party had been held briefly, and found info on the party, then >accessed cameras that showed them entering the "secret weapon" room. Like >most devices on this ship, the terminator was a little unstable, and it >became obsessed with solving the anomaly. It got into a small craft and >exited the ship, following the players. > >What ensued was an even longer story (which I will spare you) where the >party was pursued across worlds and spheres as the terminator learned the >ways of the land and showed up at the worst times. In the end, the party >visited a sage in Kofuspace and learned how to defeat it. Much fun was >had by all. > >As I mentioned before, I have an extra copy of this module, and now you >have my Spelljammer revisions. I am looking for a trade, but might sell. >My list of stuff I want and have is on the Web, available from: >http://www.duke.edu/~tsa1/pers/roleplay.html Wonderful storyline! Wow, that got my creative juices flowing... "We look on the same stars, the sky is common, the same world surrounds us. What difference does it make by what pains each seeks the truth? We can not attain to so great a secret by one road..." Symmachus, "Memorial on the Occasion of the Removal of the Altar of Victory from the Senate House" (392 AD) westermeyer.3@???.edu Paul William Westermeyer
|S3 Module, Barrier Peaks, Long!||Teos Saa Abadia|
|Re: S3 Module, Barrier Peaks, Long!||Paul Westermeyer|