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Month Index: June, 1996


From:     Eugene Shumu1insky <static@??.???.????.edu>
Date:     Wed, 26 Jun 1996 16:19:24 -0400 (EDT)
Subject:  Re: High tech ships...
In our last episode, Daniel Boese said:
>> S3 on the other hand, I never played, but it was very fun to read.  Most
>> of it takes place in a "habitat module" of a space ship that accidently
>> fell to the planet *way* long ago.  Recently it's been reactivated,
>> and has started dumping "trash" (evil bad monsters) outside.  These
>> creatures started to ravage the countryside, and the PC's were called
>> in.  Nobody new it was a downed ship though.
>
> Hm.. I'd appreciate it if you could email me some more details on the
>ship itself.. (Or if you prefer, just post them. :) )

	There wasn't really that much.  It had a whole slew of monsters
form MM2 (Vegepygmies, Frogemoths, some other stuff, and a messed up
mind flayer), radiation, computers, diving gear, powered armor, lasers,
blasters, grenades, power cells, robots (maintanence, security, etc.),
etc...  The ship was 3 or 4 circular levels, with dead (or somewhat dead)
lift tubes and such.  Not all that important.
	The whole point was that a bunch of creatures stored in cryo were
being defrosted and dumped onto the surronding countryside.  The local
officials want the PC's to check it out.  THey run around, fight some big
beasties, get inside, fight some more, find some tech, fight some more,
etc..  Pretty straight forward.  Would have been a hell of a lot easier
to run in GURPS though... (:

-Static

--
 Static,     |  --==<< http://k2.CWRU.edu/~static (Stories and Games) >>==--
  of the     |
   NIGHTMARE |    "Arioch!  Arioch!  Blood and souls for my lord Arioch!"
    Company  |


Previous Message: Re: Odyssey line.
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Month Index: June, 1996

SubjectFromDate (UTC)
Re: High tech ships...    Eugene Shumu1insky    26 Jun 1996 17:28:37
Re: High tech ships...    Daniel Boese    26 Jun 1996 17:56:06
Re: High tech ships...    Paul Westermeyer    26 Jun 1996 18:50:59
Re: High tech ships...    Eugene Shumu1insky    26 Jun 1996 20:19:24

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