Search SJML Archives! (Powered by Google)

Previous Message: Re: A New Class for the SJ setting...
Next Message: Re: A New Class for the SJ setting...
Month Index: June, 1996


From:     Leroy Van Camp III <van891@??????.edu>
Date:     Mon, 24 Jun 1996 04:24:47 -0700 (PDT)
Subject:  Re: My Ship Construction Rules Changes


    A couple of people asked me about my construction rules chnages, so I
thought I would just post them.  I posted these once a while back, also.
    Note that these represent changes to the system in the WCC, and is not
a complete system in itself.

Altered Ship Construction Rules
for
Spelljammer


Ship Tonnage and Maneuverability
   A ship's MC is determined by it's size and and it's design; weight and
materials are not a factor in maneuverability.  Chart 1 indicates a ship's
base MC, based on tonnage.  These MC's are for ships that are not designed
specifically to be maneuverable.  Examples of such ships include the
Dwarven Citadel, the Cuttle Command, the Flying Pyramid Ship and the Grav
Ship.  Also, almost every ship based on a groundly ocean going vessel is
in this category.
   Most ships, though, are built to take full advantage of the less
restrictive nature of space, such as the Hammerhead, the Squid, and the
Wasp.  These use the next highest MC.
   Finally, most gnomish ships have poor maneuverability.  Unless
sufficient steps are taken, as judged by the DM, gnome ships use the next
lowest MC.

Armour Rating
   In addition to a ship's armour rating being based on it's building
materials, it is also modified by it's MC.  The more maneuverable a ship
is, the harder it is to hit.  See Chart 3 and Chart 4.

Manueverability and Rigging
   A ship can have four levels of rigging.  No Rigging means the ship
utilizes no rigging and sails.  This reduces the MC by two levels, but it
also means no crew other than the pilot are need to run the ship.  No
rigging costs nothing.  Minimal Rigging utilizes less sails and rigging,
so it only requires half the normal crew.  This reduces the MC by one
level and costs 50 gp per ton of the ship.  Standard Rigging is the norm
for most ships.  It costs 100 gp per ton of the ship.  Crew and MC are
normal.  Finally, there is Topped Out Rigging. This costs 200 gp per ton
of the ship and increases MC by one level, but it also increases crew
requirements by half.
   Note that a ship can upgrade from a lower level to a higher one by
paying the difference.


Ship Improvement Modifications

Plating
   This does not affect MC.  The only draw back is it's cost.

Topping Out
   This is covered above, under Maneuverability and Rigging.

Stripping
   Stripping a ship does nothing.

Enclosure
    It is possible to improve a ship by enclosing it's deck.  Partial
enclosure (i.e. Nautiloid) grants a +1 on AR.  Full enclosure (i.e. Whale
Ship) grants a +2.
    Enclosing a ship will limit its choices for weapon placement.


Chart 1			Chart 2				Chart 3
Tonnage		MC	Material		AR	MC		AR
1-8		B	Wood, Thin / Bone	8	A		+3
9-20		C	Wood, Thick		7	B		+2
21-40		D	Ceramic			6	C		+1
41-60		E	Metal			5	D or less	-
61-100		F	Stone (Thick)		4
101+		F*

* A spaceworthy design will not modify MC for ships of more than 100 tons.


Notes...
    The above changes were designed to reflect some of the original
concepts from the Spelljammer boxed set, namely the idea that weight is
not a factor in space, but rather volume and design.
    I tinkered with things so many of the original ships of importance
could be recreated with this system.  Most are fairly close.  It wasn't a
major problem, though, since I ended up using this system to redo all the
ships, giving final stats I found more workable.
    A good example is the Wasp ship.  A fairly small ship, 18 tons, this
ship looks quite quick and maneuverable.  Originally it has an MC of D,
which seems silly to me.  Under my changes, it becomes MC B.
    I will readily admit the changes also reflect my own ideas, concepts
and tastes.  Small, well designed ships are maneuverable and harder to
hit.  Bigger ships sacrifice some of this maneuverability for endurance
(more Hull Points), and the capability to carry more weapons or cargo.


	     		  Leroy Van Camp III
  	  owner-mystara-l@??.com         van891@??????.edu
---------------------------------------------------------------------------
     "You know, not kneeing you in the groin is a constant struggle."
---------------------------------------------------------------------------
				 MST3K





Previous Message: Re: A New Class for the SJ setting...
Next Message: Re: A New Class for the SJ setting...
Month Index: June, 1996

[ SPJ-L@Cornell.edu ] [ Spelljammer@Leicester.ac.uk ] [ Spelljammer@MPGN.com ] [ Spelljammer-L@Oracle.Wizards.com ]