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Month Index: May, 1996
From: Truls Rostrup <Truls.Rostrup@???.???.no> Date: Sun, 26 May 1996 13:40:00 +0200 (MET DST) Subject: Re: Accessories & levels
On Sat, 25 May 1996, Russ 'Argel' LeBar wrote: > > Lost Ships is quite useful, with a range of adventure ideas for low to > > quite high-level characters. > > Low level sounds good for me here. > > > The same goes for Space Lairs, although I have only used one of the ideas > > in it (the one with the huge space giant) > > Good to hear. Is it mainly high-level? > Well, like I said, it has the same range of adventure-levels that Lost Ships has. The ideas are mainly built around the monsters in the SJ monster compendiums. SJ is very much a mid-level campaign setting, with character levels 5-9 being the typical 'jammers. Any lower and wildspace is too inhospitable. The only high-level module is "Under a Dark Fist" for level 10-14. For those who are going to run it I advise level 12-16 to stand a chance of survival. Has anyone ever run this module? Please post your experiences. My players were able to win through the use of a forgotten obscure magical item (Hankerchief of charming) that the bard used to charm Mongrelle, but not before she had toasted half the party with 120-damage fireballs. *ouch* Truls
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Month Index: May, 1996