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Month Index: May, 1996


From:     Truls Rostrup <Truls.Rostrup@???.???.no>
Date:     Sun, 26 May 1996 13:40:00 +0200 (MET DST)
Subject:  Re: Accessories & levels
On Sat, 25 May 1996, Russ 'Argel' LeBar wrote:

> > Lost Ships is quite useful, with a range of adventure ideas for low to
> > quite high-level characters.
>
> Low level sounds good for me here.
>
> > The same goes for Space Lairs, although I have only used one of the ideas
> > in it (the one with the huge space giant)
>
> Good to hear. Is it mainly high-level?
>

Well, like I said, it has the same range of adventure-levels that Lost
Ships has. The ideas are mainly built around the monsters in the SJ
monster compendiums. SJ is very much a mid-level campaign setting, with
character levels 5-9 being the typical 'jammers. Any lower and wildspace
is too inhospitable.

The only high-level module is "Under a Dark Fist" for level 10-14. For
those who are going to run it I advise level 12-16 to stand a chance of
survival. Has anyone ever run this module? Please post your experiences.

My players were able to win through the use of a forgotten obscure magical
item (Hankerchief of charming) that the bard used to charm Mongrelle, but
not before she had toasted half the party with 120-damage fireballs.
*ouch*

Truls




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Month Index: May, 1996

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