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Month Index: May, 1996
From: Paul Westermeyer <westermeyer.3@???.edu> Date: Fri, 24 May 1996 10:11:39 -0400 Subject: Re: Realmsspace continued
Sorry for my hiatus, I got a little busy. Here is the next installment in my continueing look at and revision of Realmspace, Waterdeep: Waterdeep is the greatest trade city on Faerun, and a must see for most 'jammers. Despite the central importance of Waterdeep, it has not seen its fair share of traffic due to a highly successful smear campaign intiated by certain Calishite merchants. These merchants hoped to use spelljamming to give them a leg up on their competitors to the north, and determined to make Waterdeep seem a less desireable port than it was in reality. Deciding a lie based in fact would have more weight than a complete fabrication they choose a little known portion of Waterdeeps legal code, embellished upon its enforcement and sent agents spreading the new "truth" throughout known space. Waterdeep has always been a magically intensive city, most great cities in the Realms are, and as such many of the common citizens suffered from the stray magic and creatures unleashed during mage battles. Several times in the past centuries rival spelljammers or Hallruuan skyships attacked homes within the city, and caused great amounts of collateral damage. Laws against assault could be used to persucute offenders after the fact, but no legal measures allowed the City's Griffin Riders to prevent these malcontents from flying of the city to start with. The Lords therefore declared the air above Waterdeep a no flying zone, with the exception of the City Guards, and a select few private citizens who purchased "flying" licenses. Punishment for those who violated this law varied from a simple warning to impoundment of the "device or creature" which permitted flight. If the airspace violation was combined with an assault the forfieture was assured, as well as a sentance of 10 years hard labor, mininum. The Calashite merchants only publicised the harshest possible sentance and implied the Lords imposed this draconian measure to prevent spelljammers from taking advantage of the local populace. Waterdeep was avoided for years as a result. In 1360 a small party of adventurers discovered a galleon with an intact helm (and a crew of undead:)), they quickly took to the stars, exploring both the Tears of Selune and Bralspace. The leader of the party, Edwind Helmfast (LN hm F5 heir to the Helmfast noble family-see p16 City of Splendors "Who's Who in Waterdeep"), was dismayed when he realised the cause of Waterdeep's virtual quarentine against spelljamming. He returned to Waterdeep and began a lobbying campaign to introduce Waterdeep back into the spelljamming community. His father Kelvar was one of his first converts, soon the Helmfast fleet inluded not only naval vessels, but spelljammer ships as well, often specially designed. Other noble families followed suit, and although the resultant fad soon collapsed (and several pirate bands became a helm or three richer) a solid fleet of Waterdahvian vessels was the result. This Waterdahvian "burst" into the stars quickly began to undermine the Calishite rumor campaign, Waterdeep is now receiving its rightful share of spelljamming traffic. To come-Info on the various Waterdahvian merchant fleets as well as the Waterdahvian Spelljammer force! Name: Raker Built By: Human Used Primarily By:Waterdahvian Guard Cost: 293272 Tonnage: 16 Hull Points: 16 Crew: 5/16 Maneuverability Class: C Landing-Land: No Landing-Water: Yes Armor Rating: 6 Saves As: Thick Wood Power Type: Major Ship's Rating: As per helmsman Standard Armament: Light Ballista crew: 1 Light Ballista crew: 1 Light Ballista crew: 1 Light Ballista crew: 1 Light Catapult (prot.tur.) crew: 1 Light Catapult (prot.tur.) crew: 1 Light Catapult (prot.tur.) crew: 1 Light Catapult (prot.tur.) crew: 1 Piercing Ram crew: 0 Cargo Capacity: Personal Keel Length:90 Beam Width:20 Name: Striker Built By: Human Used Primarily By:Waterdahvian guard Cost: 126270 Tonnage: 10 Hull Points: 10 Crew: 4/10 Maneuverability Class: D Landing-Land: No Landing-Water: Yes Armor Rating: 4 Saves As: Thick Wood Power Type: Minor Ship's Rating: As per helmsman Standard Armament: Light Ballista (prot.tur.) crew: 1 Light Ballista (prot.tur.) crew: 1 Light Ballista crew: 1 Light Ballista crew: 1 Piercing Ram crew: 0 Cargo Capacity: personel Keel Length:60' Beam Width: 10' "We look on the same stars, the sky is common, the same world surrounds us. What difference does it make by what pains each seeks the truth? We can not attain to so great a secret by one road..." Symmachus, "Memorial on the Occasion of the Removal of the Altar of Victory from the Senate House" (392 AD) westermeyer.3@???.edu Paul William Westermeyer
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Month Index: May, 1996