From: Eugene Shumu1insky <static@??.???.????.edu> Date: Wed, 8 May 1996 20:14:47 -0400 (EDT) Subject: Re: Spelljammer renewal - the future
In our last episode, Daniel Sloan said: >Hi all! >I thought I might try breathing some life into this list ;-) > > A New Campaign: Future Realms My only question is, why'd you have to change the time? Don't get me wrong, I like the idea of the PCs being lost in the flow for a long time. I was just thinking that you could simply have the campaign take place in a group of spheres that aren't "easily accessable" to the "known universe." In fact, one campaign I'm working on is like that. All the normal stuff still exists, but it's far away, and the PCs will have their own problems to deal with without getting involved. --Static -- Static, | --==<< http://k2.CWRU.edu/~static (Stories and Games) >>==-- of the | NIGHTMARE | "Only the good die young, Company | the bad prefer it that way..."
|Spelljammer renewal - the future||Daniel Sloan|
|Re: Spelljammer renewal - the future||Eugene Shumu1insky|