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Month Index: January, 1996

From:     Paul Westermeyer <westermeyer.3@???.edu>
Date:     Thu, 4 Jan 1996 21:30:20 -0500
Subject:  Re: Unique ships
Static,  please feel free to use any/all of these in both the Netbook and
your webpage,  just let me know if you do.  I'm still working on deck
plans,  but I'm not hopeful.
Here's the latest addition to my unique ships files...the other two are at
the end.

"The Oathtaker"
Type: Carrack (groundling sailing vessel)
Built by: humans
Used by: adventurers
Tonnage: 17 tons
hull points:17
Maneuver class: C (topped out rigging)
Landing-Land: no
AR:6 (AR9 plus Figurehead of Protection +3)
Saves as:Thick wood
Power type: Major helm (furnace helm backup)
SR: as helmsman or 2
        Heavy Ballista (4 crew,  arc-port,  3 helmseeker bolts available)
        2 Medium +2 Ballistas (2 crew ea,  arc starboard)
        Lt Catapult (1 crew needed,  aft arc,  10 greek fire rounds available)
Cargo:0 (ship's weaponry fill's cargo space)

        The Oathtaker began life as a tramp freighter along the coasts of
Sembia in Faerun.  About ten years after her launching she was purchases by
a pirate/smuggler named Delian Dolphinslayer (CE hm F9).  This gentleman
used the vessels unassuming appearence and lack of armament to facilitate
returning the goods he'd captured with his flagship,  a wargalley named the
"Tempest".  Because the Tempest was well known along the coast, as was
Delian himself,  he had to trust a mate to make these cargo runs.  All went
well for several years,  until the mate was seduced by a female mage (of
the Zhentarim),  She persuaded him,  and the crew,  to accept a charter
from a small band of adventurers from Hill's Edge. Unfortunately for the
mage and the mate,  the adventurer's overcame the entire crew and took the
vessel for their own. They gave themselves the name "Oathbound" and named
their vessel the Oathtaker.  Powering the ship with a furnace helm they had
discovered in an earlier adventure they took to space,  just in time to
become embroiled in the Second Unhuman War and the affairs of a radient
dragon.  They sailed the spacelanes between Bral and the Realms for several
months,  slowly defeating their enemies while searching for an unknown
magical artifact. During this time they upgraded the oathtaker to her
current status.
        Finding deception an important tool,  they installed heavy weaponry
inside the hull of the oath bound,  showing only a light catapult to the
casual observer.  the ballista's fire from portholes (exactly like cannon
fired out of a frigate or pirate vessel in the Eorl Flynn movies).  Rather
than keep a large crew on board,  they alternated crew their heavy weapons
and loaded them at the first sign of trouble.
        The group eventually returned to Faerun,  where they engaged in
some large groundling battles with the Zhentarim over Hill's Edge. it's
unknown wether they sold the Oathtaker or have simply kept her hidden.  No
one has reliably spotted her in space recently.

Here are the other two ships...

The Lacanha (Spirit Flyer)
Built by: The Esh Alakarans (Humans from the lands north of Maztica on Toril)
Used By: Munchausen of Brandobaris
Tonnage: 30
Hull Points: 30
Maneuver Class: C
Landing-land: Yes
Landing-Water: Yes
Armor Rating: 7
Saves As: Thick Wood
Power Type Micha Helm (unique item-see below)
Ship's Rating: 3
        2 piercing rams
Cargo: 15 tons
Keel Length: 110'
Beam Length: 25'

At first glance,  Lacanha appears to be a stockier,  heftier version of a
Dragonfly.  The bow holds two large,  eye-like window,  and a thin tail
juts from the rear.  Other factors mitigate the resemblence,  however.  The
Lacanha (which means Spirit Flyer in Azuposi) has no landing gear,  the
hulls base is flat and watertight which allows the Lacanha to land on
either land or water (though the vessel yaws immensely in the water-x2
chances for seasickness).  Moreover,  jutting threatingly out from the bow
are two massive piercing rams.  These rams cause standard damage and are
rienforced with micha treated copper bands.  This reinforcement grants the
vessel a +2 on all saves involving the rams.  The vessel has two decks,  a
foc'sle and a maindeck.  The foc'sle leans forward over the ram,  so it is
a simple matter for marines from the Lacanha to board rammed ships, to
return they must either pass a climb walls check or climb a rope or ladder.
The maindeck is the center of all the ships rigging,  and a pair of large
hatches in the deck open into the cargo hold below.  Two large wings jut
out from each side like real Dragonfly wings (not like the wings of the
Dragonfly spelljammers).  These can be raised vertically to allow the ship
to berth at a dock,  or to avoid shearing in an emergency (crew prof checks
apply).  The helm is located in the central room on the bow,  with the
eye-like windows on each side.  The helm itself sits in the center of the
room like a throne.  The walls are covered with paintings of Esh Alakaran
warriors in battle (the style is similar to that of the Mayans). Those
interested in the Esh Alakarans and Azuposi should refer to FMQ1 City of
Gold,  which also describes the uses of Micha.

Micha Helm
The Micha helm was developed by the Esh Alakarans (without arcane
assistance!) over 1000 years ago,  no one is sure of the exact date.  Only
one was ever completed (at least, that anyone knows about...),  it was used
extensively in the war that eventually devestated the Esh Alakarans
homeland,  never leaving Toril's atmosphere or even the regions airspace.
This explains the absolute lack of knowledge the other spelljamming races
have of it.  The helm acts like a furncae helm, burning Micha instead of
magic items, providing SR3 and useable by any sentient creature that can
rest upon the throne. One pound of Micha powers the vessel per day (24 hrs)
and this is the only fuel it will accept.  The helm does not explode in the
Phlogiston as a furnace helm, but rather ceases all functions immdiately.
The spirits that are within the helm,  and consume the micha in return for
powering the ship, are cut off from the vessel until it returns to
wildspace. Unlike a furnace helm,  this does not prevent the vessel from
travelling between the spheres.  If the helm's command word (Chuan Muan) is
spoken by the helmsman,  the vessel and all in physical contact with the
vessel are shifted into the astral plane!  The vessel can then traval
through the astral plane to a point that corresponds to the crystal sphere
desired and,  by again speaking the command word,  return to wild space in
the new sphere.  Because the astral plane has no contact with the
pholigston trips are much quicker,  as quickly as one day in some cases. Of
course,  the astral plane is an exceptionally dangereous place to be- all
plannar rules apply.  Navigation within the plane is by helmsman int check
(ability halved),  which must be performed each hour.  Practice quickly
improves this; after two trips to the silver realm the ability returns to
normal. No one on board has a silver cord,  their entire body has been
transported.  Besides the other crystal spheres,  the vessel can traval to
any plane touched by the astral (not that anyone would _want_ to go to some
of these planes!)  Note that the vessel holds no inate protection against
planar effects- if it is taken to the Elemental Plane of Fire somehow,  it
_will_ immediately burst into flames and be destroyed.

Ship's uses:
Currently the vessel is owned by the halfling fighter/priest Munchausen of
Brandobaris.  Munchausen is a known Harper, and is often seen with a large,
savage looking copper elf of Toril.  The vessel has been seen in Waterdeep
and Berdusk,  but not yet in wildspace. The details of other crew are
unknown.  It should be noted that the Githyanki and Githzerai,  as well as
the Gith pirates,  will go out of their way to gain possesion of this
vessel once they know what it is capable of.  The Harpers are likely to try
and keep its abilities secret,  of course.

Elrohir Amroth

by Paul Westermeyer (westermeyer.3@???.edu), on 95/11/25

High Elven Male
Thief (13)
Captain of the Good Ship Hanali's Sword

STR 18, DEX 18, CON 9, INT 17, WIS 11, CHA 14(18), COM , PER

AC 0, hp 56, MV 12, MR as Elf

AL CNg, Age 139, Height 5'9", Weight 150 lbs

Skin light skin tone, Hair Silver, Beard none

Eyes Steel Blue, Vision 60' infravision, Wealth appox. 40,000 gp (in
standard gp value)

A handsome, swashbuckling elf. He is always impeccably dressed in the
latest fashions.


Proficiencies:Longsword, Bola, Dagger, Broadsword
Two weapon style specialization (From CFHB)
Bladesong style specialist, Broadsword (From CEHB)

Non-Weapons Proficiencies

Riding,Horse(14); Riding,Hippogriff(9); Swimming(9); Appraising(17);
Disguise(13); Jumping(18); Trailing(18); Information Gathering(17);
Tumbling(18); Gaming(14); Reads/writes/speaks Common,Elvish; Speaks Drow

Spell casting

Read Magicuser Scroll 25% failure

Special abilities

All standard High Elven Racial abilities
Thief Abilities:
PickPockets 95%
Open Locks 95%
F/R Traps 95%
Move Silently95%
Hide/Shadows 95%
Detect Noise 50%
Climb Walls 95%
Read Lang 70%
BackStab +4/x4


Hanali's Sword, Modified Small Galleon
AR: 7 Hull points: 23 MC:C SR: Per mage +2 or 4 (Furnace Helm)
Landing:Land:No Water:Yes
Helm: Minor, backup Furnace Cargo Capapcity: 7 spatial tons Keel 90' Beam
26'Draft 8'
Save as:Thick Wood Special:Charm v/s Fire(+1 on saves, fires sputter and
die in 1 rd)
Ship's Boat w/ Rudder of Propulsion, Ship is topped out with rigging,
including a pair of fold out sail "wings" the move horizontilly out from
the deck in flight and fold against the ships hull when not in use.
Weapons: 2 md Ballistas Crew:8/22

Personal Equipment:
8 Throwing stars, 4 Bolas, Folding Shortbow, 20 silver arrows, 4 daggers,
thieves tools, spyglass, 50'silk rope, House breakers Harness,
grappling hook, clawed gloves, flask whiskey, flask vineger, flint & steel,
whetstone, dice&pouch

Wealth:3 gold rings (20, 40, 80gp value respectively), Mithral Longsword of
Quality (+1), smith unknown, Human make (3000gp value), Dracul Nagem
(King's Tear, see FRA, over 1 mil gp in value), Bedine Amulet of Atar
(40gp), Diamond (10.00 gp), Adamintine Statue of Drow female (sculpter
unknown, 2000 gp value)
Golden Rose of The Pale (3,000 gp value), Katana of the Nakimura Clan of Wa
(200gp value or Death from Nakimura clan member), 13 other art works (total
value 1000 gp, no single item over 150 gp in value)

Magical Items

4 x +1 Daggers, +2 Leather Armor, Necklass of Adaption, Boots of Speed,
Girdle of Cloud Giant Strength, Chalice of Everfull Water, Albruin (+1/+3
Broadsword see The Magister or Ruins of Zhentil Keep for Details), Ring of
Feather Falling, Potions: Vitality, Water Breathing, Philter of Love,
Nolzer's Marvelous Pigments; Scrolls: Detect Magic x31, Knock x3, Dispel
Magic, Wizard Lock x2, Light x4 (each scroll holds one spell, all written
by an 11th level wizard)

Notes and History

Elrohir Amroth is and adventuresome elf who was born in the town of
Highfolk on the same world as the famed City of Greyhawk. The son of minor
nobles, he was exiled from the city when not yet 100 years old for a crime
he refuses to discuss. His twin brother, Elladan, a mage, followed him. The
pair soon found themselves among the scum and mercanaries of the famed Wild
Coast. Here the brothers made a name for themselves as daring burglers who
choose gem merchants as their target of choice. Eventually they formed an
uneasy alliance with a pair of Half-ogre brothers which ended in a cursed
mansion near Waterdeep. As the result of the unfortunate events within that
mansion Elladan sprouted a pair of functional white wings. He also lost his
appetite for adventure and returned to Highfolk. Elrohir continued his
thieving activities, and his feud with the two Half-ogre brothers. He
recruited two new partners in crime, a gomish thief illusionist named
Blinggood and a Hafling thief named Sam Lightfingers.

These three became so infameous throughout the Wild Coast that a change of
location was necassary. Using the loot from their burgleries they purchased
a small merchant ship and began a career of smuggling and piracy throughout
the Azure Sea and its tributaries. These raids culminated in the burglery
of the mansion of the Sea Prince of Jetsam Island (Elrohir also managed to
cuckold the unfortunate Prince). After this they were transportted through
a gate, ship and all, into a world with superior technology and weapons.
They lost their own ship but managed to steal a vessel armed with many
large fire throwers. Upon returning to the Flanaess they were immediately
attacked by ships of the Sea Prince (more angry at his cuckolding then at
the burglery). These ships were easily defeatted but Elrohir and his crew
were outraged at the condition of their Amedian slave rowers. Elrohir
recruited a crew of Amedians to fully man his fleet and began a privete war
against the Hold of the Sea Princes which ended in a fiery battle with
fully half of the Sea Princes' fleet. Only Elrohir survived the battle,
washing unconcious ashore on the coast of the Amedio Jungle. He made it
back to Greyhawk City with the aid of a Ring of Three Wishes discovered in
a forgotten, jungle covered ruin. The first wish he used for
transportation, second two to bring Sam and Blinggood back from the dead.
Closer than ever the three returned to their criminal ways, but donated
most of their earnings to Greyhawk orphanages. The sole surviving Half-ogre
brother, Abdul the Butcher, finally tracked Elrohir down and began a war of
assination and counter assination attempts that finally found Elrohir and
his two companions fleeing over thirty ogres through the wilds of the Suss
forest in 575 CY. There they stepped through a gate into the Forgotten

The trio adventured for 3 years in the Realms, discovered the existance of
Spelljamming, and purchased a small galleon they modified into Hanali's
Sword. They then began a career of tracking down works of art, both magical
and simply magnificent throughout the known Spheres. Sam Lightfingers was
killed in a street skirmish in Arabel, Cormyr. Despite their best efforts
Blinggood and Elrohir were unable to raise him. In 582 CY Elrohir's brother
Elladan was killed by a demon of Iuz during the Greyhawk Wars. Elrohir is
unaware of this, should he discover it he will undoubtably begin a campaign
of revenge against Iuz's forces.

His vessel is most often found in Waterdeep, the Rock of Bral, or Greyhawk
City. Elrohir is a member of the Master Mariner's Guild of Waterdeep and
the Merchants' and Traders' Union of Greyhawk. He also has ties to the
Harpers and the Knights of Luna. His overriding passion (at least until he
learns of his twin's death) is the recovery and collection of works of art.
He ship is crewed by 8-15 adventurers of various races, classes, and
alignments. Blinggood (N gm M(I)/Th 5/5) acts as First Mate, Navigator, and
chief helmsmen. Elrohir often hires midlevel adventurers to act as agents
in his search for works of art.

Anyone with questions or comments on Elrohir, Blinggod, or their ship
please E-mail me at westermeyer.3@???.edu

Any use of Trademarks within this document should not be construed as a
challenge to such trademarks.

"We look on the same stars,  the sky is common,  the same world surrounds
us.  What difference does it make by what pains each seeks the truth?  We
can not attain to so great a secret by one road..."
Symmachus,  "Memorial on the Occasion of the Removal of the Altar of
Victory from the Senate House" (392 AD)

Paul William Westermeyer

Previous Message: X Pit
Next Message: Re: X Pit
Month Index: January, 1996

SubjectFromDate (UTC)
Unique ships    Paul Westermeyer    01 Dec 1995 19:20:41
Re: Unique ships    Urklore the Iron    05 Dec 1995 01:11:03
Re: Unique ships    DeMott, Luke A.    07 Dec 1995 14:26:51
Re: Unique ships    Valis, Myranda B    07 Dec 1995 16:19:03
Re: Unique ships    Urklore the Iron    08 Dec 1995 14:24:07
Unique ships    Paul Westermeyer    20 Dec 1995 05:16:46
Unique ships    Paul Westermeyer    05 Jan 1996 02:30:20

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