From: "Marco Camacho E." <macamach@???????.???.??.cr> Date: Tue, 2 Jan 1996 13:54:03 -0600 (CST) Subject: Re: Ship Design Questions.
} First is to do with ship tonnage. Does there exist somewhere a decent } method for calculating a ships tonnage. I've never been able to figure out } how at least half of the ships provided in the boxed set and the lost ships } accessory where calculated. Some appear to have been calculated as just } keel * beam * height, while others I can't get anywhere near no matter what } I do. :( I'm sure the boxed set detailed something about looking at in in 3d, something to do with cubes. } The second question has to do with hull points. The ship I'm in the } process of creating is shaped basicly like a discuss with a diameter of } 20 feet, and a height of 5 feet at the center. At the center the } thickness of the hull is over 6 inches, dropping to about 2 inches at the } outer edge. From the design and materials used in the construction I've } decided to give it an AR of 2. But even being very generous with the tonnage } and saying its a 3 ton ship means that a single hit from a medium catapult or } ballista can take it out, and the medium catapult on average will only have } to fire 4 shots to guarantee a hit. And a heavy ballista will automaticly } destroy the craft, and with a THAC0 of 12 will hit AR 2 50% of the time. I've found this problem before, the tonnage=hull points system that TSR threw in is simple but not efficient, this would tend to indicate that strong blow-resistant material must be heavy. This shouldn't be, however I haven't designed a new system, maybe someone lese out there has? Jeremy
|Ship Design Questions.||beilby@??????.???.??.au|
|Re: Ship Design Questions.||Marco Camacho E.|
|Re: Ship Design Questions.||Paul Westermeyer|