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Month Index: January, 1996


From:     "Marco Camacho E." <macamach@???????.???.??.cr>
Date:     Tue, 2 Jan 1996 13:54:03 -0600 (CST)
Subject:  Re: Ship Design Questions.
}    First is to do with ship tonnage.  Does there exist somewhere a decent
} method for calculating a ships tonnage.  I've never been able to figure out
} how at least half of the ships provided in the boxed set and the lost ships
} accessory where calculated.  Some appear to have been calculated as just
} keel * beam * height, while others I can't get anywhere near no matter what
} I do.  :(

 I'm sure the boxed set detailed something about looking at in in 3d,
something to do with cubes.

}    The second question has to do with hull points.  The ship I'm in the
} process of creating is shaped basicly like a discuss with a diameter of
} 20 feet, and a height of 5 feet at the center.  At the center the
} thickness of the hull is over 6 inches, dropping to about 2 inches at the
} outer edge.  From the design and materials used in the construction I've
} decided to give it an AR of 2.  But even being very generous with the tonnage
} and saying its a 3 ton ship means that a single hit from a medium catapult or
} ballista can take it out, and the medium catapult on average will only have
} to fire 4 shots to guarantee a hit.  And a heavy ballista will automaticly
} destroy the craft, and with a THAC0 of 12 will hit AR 2 50% of the time.

 I've found this problem before, the tonnage=hull points system that TSR
threw in is simple but not efficient, this would tend to indicate that
strong blow-resistant material must be heavy.  This shouldn't be, however I
haven't designed a new system, maybe someone lese out there has?

Jeremy


Previous Message: Helms indestructable
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Month Index: January, 1996

SubjectFromDate (UTC)
Ship Design Questions.    beilby@??????.???.??.au    02 Jan 1996 08:05:19
Re: Ship Design Questions.    Marco Camacho E.    02 Jan 1996 19:54:03
Re: Ship Design Questions.    Paul Westermeyer    04 Jan 1996 03:22:23

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