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Month Index: November, 1995

From:     "Marco Camacho E." <macamach@???????.???.??.cr>
Date:     Thu, 9 Nov 1995 16:07:01 -0600 (CST)
Subject:  Re: Binoids
} Reread the Monster description. A banlk egg has a trigger button that causes
} it to bond to someone, usually human, elf or halfelf. Just like in the movie,
} but more discriminating.

 OK, I forgot about the egg... my SJ MCs are in a cupboard together with all
my other adnd stuff far far away from where I am sitting right now.

} That's *if* you consider it a polymorpg. No mention of healing is made in the
} Monster description.

 Breathe pal, deep and slow.  I think we found ourselves a rules-lawyer here
 So tell me if its not a polymorph, it has to be shapechange if I abide to
your stick-to-the-book approach. In which case it should be treated as the
spell and not the priestly ability for nor is the bionoid a priest nor is he
a divine entity, and hence no hp are gained in the change.

} But the host is still humanoid and in control of the body, if not *which*
} body. Same number of limbs, fingers etc. The creature might have a problem
} with verbal components, but shouldn't with the others. The Novels mention a
} few with spellcasting ability, but they never use these abilities in Monster
} form. Of course, given the combat abilities of a Bionoid, why would they?

 Thats not the point, if the DM chooses to use the host-symbiont thingy then
it is the host which can use magic (if its a spellcasting host) and once the
symbiont comes into control the body morphs/changes/whatever you want to
call it, and the host becomes recessive, the body is controlled by the
symbiont which doesn't know spellcasting. So definetly no spellcasting in
Mighty Morphin Power Half-elf mode.  BTW that thingy were the egg can have
its way only with certain races, now isn't that a whole lot of BS, so whats
the deal are dwarves resistant to it, does it have to do with their
"immunity" to magic, if so then the process would be magical and probably
the body would later be magic emanating and hence detectable by a detect
magic, and then some dwarves would be able to be hosts.  All in all it
should either be neatly limited to half-elves which have a unique genetic
arrangement being a half breed from humans and elves (as I am sure everyone
is aware), or not be limited at all, which would be silly.

} The stats refer to the stats of the symbiont not the host. So why make the
} stats based on the hosts stats?

 Precisely why they must be based on the hosts stats, figure a half-elf
peasant with 9 and below in all his abilities, he's a bionoid, so he turns
into a bionoid and he has 25 DEX, 18/00 STR and can grab three cows lift
them over his shoulder and haul them to oblivion (this might even be a funny
sight)... So tell me do all humans have exactly the same strength? I don't
think so, now why would all these funny symbiont thingies have the same str,
a totally clone race?!
 It is for this reason that the symbiont part should have its abilities
based on the host's, as I suggested earlier, +6 to dex score, +4 to str,
and/or whatever else is needed to reflect all the bionoids abilities.

} Girdles of
} Giant strength replace strength, not add to it. The situation is the same
} here.

  Do you really think this is the same situation?, this is most amusing...

  If the body does not incurr a total genetic change and suddenly it changes
from a 5' half-elf into a huge bionoid without rolling system shock or
anything (not that I remember anyway), and grows muscles to reflect 18/00 STR
which are humanly impossible (for the rule lovers the PHB says the strongest
man ever didn't meet the 18/00 mark, and you gotta bet that guy had big
muscles) so the body had to be altered incredibly to change into this shape,
I mean the incredible hulk would look so puny beside a bionoid, just
comparing the muscles and not the claws and stuff... I mean just how long do
you think it takes a bodybuilder to build up a large muscle? It takes a good
while and here you go, its fantasy ok, and the change in the muscle size
takes less than a round, if you go into technicalisms then stop and figure
out just how much blood the heart would have to pump to keep the armfrom
becoming numb, let alone use it for battle.
  All this is not saying shapechange or whatever you want to call it can't
happen in the fantasy campaign, its just that you should really consider say
in the case of the bionoid, to *adjust* the abilities of the host to get the
ones of the symbiont, instead of setting a clone-like always-true no
exception to the rule, ability score rating.


Previous Message: Re: Binoids
Next Message: Re: Binoids
Month Index: November, 1995

SubjectFromDate (UTC)
Binoids    Joseph DuBois (x44303)    08 Nov 1995 13:33:24
Re: Binoids    Thomas O. Magann Jr.    09 Nov 1995 01:51:51
Re: Binoids    Marco Camacho E.    09 Nov 1995 12:22:10
Re: Binoids    Ken Lipka    09 Nov 1995 13:13:13
Re: Binoids    Thomas O. Magann Jr.    09 Nov 1995 18:43:34
Re: Binoids    Marco Camacho E.    09 Nov 1995 22:07:01
Re: Binoids    Thomas O. Magann Jr.    09 Nov 1995 22:34:46

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