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Month Index: November, 1995

From:     "Marco Camacho E." <macamach@???????.???.??.cr>
Date:     Thu, 9 Nov 1995 06:22:10 -0600 (CST)
Subject:  Re: Binoids
} >   In a campaign I am currently in, we have come across a
} >binoid egg(not the eye) and my character is thinking about
} >using it to become a binoid.

 I'm not exactly sure how an egg can turn you into a bionoid, last thing I
remember about them is that they are Mighty Morphin Power Half-Elves!  I
thought the only way to reproduce the race was between them, I can't
remember if they lay eggs, I guess they do if you found an egg, but surely
you don't have that for breakfast and your genes get all messed up and
become a mutant like them...
 Perhaps you meant you are so awe inspired by the race you want to flush
your 13/11 T/M char and start anew with a bionoid.

} >that I believe the creature is based on called the 'Guyver'.

 You bet they based him on that movie, if I'm not wrong there is a part two
to that film too.

 OK for purpose of this other part lets assume you do become mutant.

} >1] How to implement the difference in HD/Hit points
} >   -I have 53hp
} >   -I believe the Binoid is 12HD
} >   -How do I regain hitpoints
} >      =Do I gain some back at change time(like polymorph self spell)
} I let the PC use his own HD and HTK, which means I treat the monsters as 12th
} level fighters. i used this to help figure the other modifications.

 The fact that the monster has 12HD assumes that the average bionoid is a
12th level fighter/monster, so if you have 53hp, IMO you should stay 53hp.
Then about the polymorph, I do believe it restores some hitpoints, but not
over the maximum.

} >2] Change to attack form
} >   -Can it be controled by me, or only when I get mad
} In the next to last paragragh of the listing it says "when danger threatens",
} although a successful Meditaion prof check will allow some control
} (triggering fight-or-flight symptoms)

 Basically its pretty similar to lycanthropy, there are times (like when
mad) in which it will be hard to control yourself, so maybe that prof check
should receive a penalty, "when danger threatens" I guess a normal prof
check would do, and if you *want* to convert I would throw a prof check with
a penalty too, say a -1.

} >   -Is it a magical change or is it natural (this would come
} >    into effect with dispel magics and anti magic areas/sargaussos)
} I treat it as natural, but I've seen the movies.

 Its natural, the bionoid monster remember, is the mutant side of a poor
half-elf used for experimenting, his genes got all screwed up to produce a
mega incredible highly powerful, agile, and fast war-weapon.  His change
comes to him as a natural change in his new mutant state.

} >   -Is it a morphing change
} >     =what happens to cloths/items
} Covered in the same paragragh as above. they're shredded. (most magical
} clothing, boots, etc have some size change ability)

 Go with that.

} >3] It states that there is a vorpal attack. What attack mode
} >   is this? Claws or Arm Blades or Kicks?
} I can't find the description, but based on the movie, it would be the Forearm
} Blades.

 Geez, thats a tough one, if I remember right the monster description says
they use some kind of polearm with blades and stuff which caused incredible
damage, maybe its with that weapon.

} >4] Would I be able to cast magic while in the new form(with
} >   a little practice)
} I've allowed it.

 Well here I disagree, for I believe all bionoids are warriors and warriors
don't cast spells... The monster is intended to be a war-machine, a weapon,
a warrior.

} >6] Would I be naturally proficient with their pole arm?
} Only if expertise with the Braod category of Polearms is possessed. I treat
} the weapon as Identical to the Thri-keen weapon.

 If I remember right there are many races which due to their background have
had to be trained in the use of certain weapons from an early part of their
life and hence gain proficiency at no cost, however elves learn to use the
bow very well... so here is it where it looks ridiculous, if an elf char
doesn't take the bow proficiency and has no proficiency in the broad group
of bows, he probably can't even hit an elephant standing in front of him
with a bow, but if he takes the proficiency (after having to run away from
the enraged elephant) he gets a +1!  Its ridiculous, one moment he doesn't
know how to use it the next he is a master of the weapon supposedly due to
his earlier training, so why wasn't it reflected at start?...
 Hence YES, natural proficiency, but only in that weapon, and then you can
move into having it to be your weapon of choice (or maybe the DM will have
it be the weapon of choice from start), then move into expertise,
specialisation, mastery, and grand mastery.  Of course this can only be
achieved fully by a warrior...

} Based on AC, move, and number of attacks, I consider the form to have:
} Str: 18/00 (str bonus +6 mentioned)
} Dex: 25
} The permanent effects of Haste (without aging)

 I would like to state that the monsters in the compendium are average
"samples" of the race in question and the DM can modify them for good or bad
to give the campaign more life and colour, and he is suggested to do so.
Its like saying just cos the dwarf in the compendium has uhm.. 4HD? then all
dwarves have 4HD, thats ridiculous, so same goes for abilities like STR &
DEX, if you are planning on mutating or something weird (maybe you can put
the egg in one telepod and you sit naked in the other telepod and try not to
become the fly...), then your abilities should be modified to reflect this,
perhaps a +4 to STR, a +6 to DEX and stuff like that...

} The above Str replaces any original Str th character may have had, even if
} higher. (Dex as well, but there is no higher dex)

 See what I mean, this should never be.


Previous Message: Re: Binoids
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Month Index: November, 1995

SubjectFromDate (UTC)
Binoids    Joseph DuBois (x44303)    08 Nov 1995 13:33:24
Re: Binoids    Thomas O. Magann Jr.    09 Nov 1995 01:51:51
Re: Binoids    Marco Camacho E.    09 Nov 1995 12:22:10
Re: Binoids    Ken Lipka    09 Nov 1995 13:13:13
Re: Binoids    Thomas O. Magann Jr.    09 Nov 1995 18:43:34
Re: Binoids    Marco Camacho E.    09 Nov 1995 22:07:01
Re: Binoids    Thomas O. Magann Jr.    09 Nov 1995 22:34:46

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