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Month Index: July, 1995
From: Michael Sandy <mehawk@????.org> Date: Wed, 12 Jul 1995 22:27:46 -0700 Subject: Re: Several topics
Some bits of confusion need to be cleared up: I've been talking about the common prices for magical services, presumably hired in a reasonably civilized city that can supply a luxury conscious mage what they want, including security. My idea is of a storefront mage, who casts spells to be marketed later as the demand rises. If a particular spell is desired, he may have it on hand, or he may need a days notice. For example, a major construction job might call upon a wizard to stand by with a Levitation Spell, a simple, nondangerous, uncomplicated task, probably fairly inexpensive. I expect that in a major trading city, all sort of magical alarm spells are sought. Stuck discretely behind a door, it could be a sleepless, unbribable guard. Not very useful versus a determined foe of course. :+) It doesn't take much time each day for a mage who is also spending time teaching or doing research to cast a few spells each day. Or if the mage is a student earning his training, even better! Most mages aren't adventurers. Of course, those who do dream of finding a lost spell that no other mage has, or magical ingrediants of great potency, in short, faster advancement in the craft. Back to using Magic Mouth Spells as a warning, the greater the distance they can be set off, the less likely they will be spotted, or disarmed by a silence spell. On the subject of Silence spells, imagine a poor thief with a silence spell on him walking past a ticking clock. Silence in a noisy place can be detected. It is fairly simple to create a general purpose warning device, write a Password on a slip of paper tied to the warning stick, and it can be stored for a long time until someone wants it. Perhaps the mage ensures that the trigger conditions are particularly sensitive in order to ensure repeat replacement business, as well as proving the device works. With Magic Mouth, the number of ward sticks isn't terribly important compared to the care and cleverness is setting the discharge conditions and the placement of the ward sticks. Also, buying these in a market place might be cheap, but what if the mage works for the thieve's guild and has installed a back door 'don't trigger' condition? I'm of the personal opinion that if players have a good deal of time to stock up for an expedition, it will pay. If the scenario calls for haste, one is stuck with what one can carry. Just like our world, explorers spend lots of money getting the best equipment because it is their lives at stake. It may take a few days or weeks for the one-shot magical equipment to be prepared, but if the characters are the only ones with the map, or the guts to visit the ruins, what is time? Besides, there is always winter to prepare for the next adventuring season. If the adventurers are silly enough to adventure in winter without adequate winter gear, be nice and give them lasting colds. Or frostbite, soaked spellbooks, frayed cloaks, rusted armor, etc... Even adventurers will have _some_ free time. However, that doesn't mean they will be able to sell their spells as easily as a respected local community member. Would you get your warning spells from a wandering rootless mage? I too don't like players who adjust their past spell choice depending on whether you throw encounters at them. I know it is time consuming book keeping, but ask each player to keep a log of daily spells. SOme might choose not to cast spell everyday only to have to relearn them. This allows more time for travelling in 'safe' districts. On the subject of irritating players: The other character was a centaur with Horseshoes of the zephyr and this character _refused_ to buy a horse, even though most of the campagin area was connected by roads. They were _always_ in a hurry, and the guy always said, hey, I'll ride the centaur, even if that overloads him! Sheesh. I prefer a little respect to the general requirements of travel. Who guards the horse when you find an interesting hole in the ground to go into? I wouldn't mind a little attention to appearances and the necessity of cleaning clothes after spending weeks in the wilderness fighting rotting corpses. with no clean springs or soap in sight. Getting into town should be a relief! Travellers are respected, even awed, for the difficulties they go through. ah well, off my high horse, and to bed... more later. Michael Sandy
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Month Index: July, 1995
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| Several topics | Skreyn@???.com | |||
| Re: Several topics | Michael Sandy | |||
| Re: Several topics | Skreyn@???.com | |||
| Re: Several topics | Michael Sandy | |||
| Re: Several topics | Skreyn@???.com |