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Month Index: July, 1995
From: Michael Sandy <mehawk@????.org> Date: Mon, 10 Jul 1995 15:30:36 -0700 Subject: Re: It has been quiet lately, lets revive old
I like the 'Fire Shot' idea. I've used a variation of the 4th level spell Explosive Runes. The major cost is that explosive magic is hazardous, hard to store, and a contact protection sheath must be made. In my campaign world there is a major civilization which has a very syncretic attitude towards religions: it basicly appropriates the gods of the cities it conquers and makes itself the cult center for their worship. Ceremonies and pilgrimages and sacrifices are preformed in that city by cultists from many surrounding districts. The result is that the city has a _lot_ of temples, clerical magic of many gods, ritually protected places, clerical magic produced items. The city guard has magical arrows available with glyphs of paralyzation on them. Many semipermanent magic items and places are maintained by the devotion of pilgrimages. The city has a vested economic interest in keeping travel in the region easy for pilgrims and trade. In a spelljammer setting, the city would send pilgrim and missionaries amongst the stars, for more knowledge, magic and worshippers. While many of the cults are monotheistic in the sense they allow their followers to only worship and gain magical favors from one god, none claim that the others don't exist or are demons. Some of the cults only have restrictions that their priests can't lead ceremonies for other cults. Some of the cults are 'aspect gods', where individual temples specialize in one magical and spiritual aspect of a god, healing, divination, magical protection or looking over the harvest. Some of the temples are _quite_ small. The temples which open onto the streets generally provide magical and social services and are _generally_ open open giving references and instruction to visitors as to how to find the appropriate temple in the temple district. Food vendors and street entertainers abound in certain part of the temple district, including inns with stables and wagon rentals. Just thought I'd describe a major clerical magic center, as distinct from all the wizardry centers. It is an economic center because everybody goes there already for religious purposes, so why not pick up xxx on the way back from the spring ceremonies or whatever? And this devotion makes the city rich enough to afford the food to maintain a huge city of scribes, entertainers, merchants, monks etc... The city's strength is based on peace, which threatened more by the ambitions of the cities syndics than its neighbors. Anybody interested in more details about the city, (Nuren, the culture Nurenoi) ? Michael Sandy
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Month Index: July, 1995