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Month Index: July, 1995
From: Michael Sandy <mehawk@????.org> Date: Sun, 9 Jul 1995 10:36:03 -0700 Subject: Re: Magic items in Spelljammer...
In the fantasy tradition a great portion of the skill required to make a magical item is in the fashioning of it. In AD&D the mage can enchant items crafted for him on commission or what have you, provided the item is of sufficient quality. In Spelljamming terms, how much of the magic of the ships are in their construction and design and how much in the spells imbued into their fabric? Can an experienced, 0 level, mundane craftsman do much to create such an item? Can the level of crafts skill required to build a good ship be rare enough that a good portion of a ship's cost is to their skill rather than the mage's skill? Given the Psionic Science, Molecular Rearrangement, the manufacture of consistently superior blades it possible, and probably other items as well. If magic and psionics can craft the items to be enchanted, who supports the high end skilled craftsman? They just are in the competition with magic items around, and who would pay so much extra for 'the best mundane sword' when the worst magical sword is better? I often encounter justification for why a particular magical spell or item doesn't change society is that there are countermeasures. What are these countermeasures? A low level scry and teleport guard, or a high level permanent one wouldn't help stop them from being used for trade and communications unless they had serious range, where a single mage could screw up communications and teleports over a continent. Such spells are a staple of fantasy books. Just a few questions: How much do the following 'permanent magic items' cost in yours campaigns? Continual Light lamps, (Is the spell enhanced by being cast into a specially crafted lantern?) Magic Mouth alarm stones Sepia Snake Scrolls, (Being in stasis is much better than being dead) The cleric spells: Frisky Chests Glyph of Warding (on carpets or other movable ward objects) Fire Trap (At 2nd level this is a potent trap!) Armor is another spell that can last for a long time, and so can be purchased in a highly civilized area and last a long time if the wearer is careful. What other spells and spell combinations can be useful if they last a long time? (The frisky chest spell is an amusing one to cast on a heavy wagon, you can 'herd' the chest or heavy item to market, not worrying about the condition of the roads...) more later... Michael Sandy
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Month Index: July, 1995