Previous Message: Re: SPELLJAMMER digest 214
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Month Index: July, 1995
From: Michael Sandy <mehawk@????.org> Date: Sat, 8 Jul 1995 18:29:06 -0700 Subject: Re: It has been quiet lately, lets revive old topics:
What sorts of fantastic beasts have been domesticated or utilized in ingenious ways in your campagins? Is there a general understanding that using green slime, jellies or puddings is against the rules of war or are those things too finicky to maintain alive in a shipboard setting? I can see necromancers and liches using the exclusively flesh eating ones, or having skeletons and other expendable undead use them, or set traps in their ships with them. For a port defense: A large glassee'd steel dome, illuminating a chained Greater Basilisk, that petrifies by gaze. Perhaps the dome can also magnify the image of the Basilisk, like a giant goldfish bowl, enabling its image to be fatally spotted further away. This could be placed on a high toh tower, invisible to the defenders, and only illuminated or uncovered for major threats. It becomes less useful against a forewarned foe. A new question: In the Spelljammer book, The Radiant Dragon, the Elves are able to maintain a blockade of Armistice because a detector web over the entire planet has been set up. I suppose since there isn't that much in space to block or distract sensors, the ordinary range of detection spells could be greater, but still... What sorts of ranges do the various campaigns have out there for ship Detection, Identification, and Orientation (where they are going) Can the different helm types be identified? Is it an enhancement of vision or a purely magical, and thus harder to spoof detection gear? Does it function better or worse near planets? I'm in favor of simply waving my hands and saying a mysterious property of wildspace enables distant objects to seem a _lot_ closer or obvious, especially if moving at spelljamming speeds. How many of your encounters, campaign time, is set around the hazards of travelling and how much is on planets? Are their high level magics that fleets use that enable fleet battles to even take place? And if so, isn't this like the early social effect of gunpowder, where only the richest kingdoms could afford a siege train, with the attendant political fall out as well? Michael Sandy once of agora.rdrop.com, now or mehawk@????.com
Previous Message: Re: SPELLJAMMER digest 214
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Month Index: July, 1995
| Subject | From | Date (UTC) | ||
|---|---|---|---|---|
| It has been quiet lately, lets revive old topics: | Michael Sandy | |||
| Re: It has been quiet lately, lets revive old topics: | Gary Dickey |