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Month Index: March, 1995


From:     Eugene Shumu1insky <static@??.???.????.edu>
Date:     Thu, 23 Mar 1995 13:03:57 -0500 (EST)
Subject:  Re: Touching up on my idea...
In our last episode, vassar_sc@??????.????.edu said:
>	On to Eugene's comment.  First, on my gun idea.  I
>just wanted to simulate something along those lines.  If the
>weapon resembles a blaster, then that's fine with me.  In fact,
>I kind of like that idea.  Thanks.
	Cool... (:

>	On the the sensor.  Notice I removed the array from it.
>You could still call it that, but it is still one item.  You
>mentioned several magical items being used to simulate my
>one item.  Which would you rather have?  Several
>expensive items hashed together to make who knows what, or
>one item which can do the functions of all those items
>in one?  Personally, I'd rather have the latter.
	Good point.  Since you originally said that you're trying to simulate
a Star Trek environment, that you'd like to have long-range sensors, short-
range sensors, mid-range... etc.  That way you could knock one out without
destroying the whole setup.  You also mentioned cost as a deterent to the
multipart sensor concept.  IMO, price is all campaign relative.  If needed,
the part prices could drop, or be sold together for a lower cost and linked
through a single display.  It all depends on how much atmosphere you want.  I
personally like the idea of a ship loosing short range detection capability,
or better yet, just long range.  Then the navigators actually have to do some
work... (:

							--Static

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Month Index: March, 1995

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