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Previous Message: Re: Repeats
Next Message: Re: SPELLJAMMER digest 132
Month Index: February, 1995

From:     Michael Sandy <mehawk@?????.?????.com>
Date:     Sat, 25 Feb 95 18:50 PST
Subject:  Re: SPELLJAMMER digest 132
Why weapons are so similar from sphere to sphere:
I always held that there were a lot of differences between the various
weapons from sphere to sphere, jus~,zthat they came in certain catergories,
in weight and construction.  _Calling_ a sword a long sword doesn't mean the
blade has the same shape as a long sword an Elf from Oerth might use.

I think that constructing a list of available spells by kingdom or sphere
might be an interesting exercise.  Maybe illusion spells only exist in
evil magicians grimoires.  Or light spells have been banned for centuries
because of machinations by drow and illithid mages.

The reason this isn't done is that it is a lot of work, and really makes the
most sense in isolated worlds and kingdoms, not the metropolitan universe
of Spelljammer.

Imagine a universe where nearly all direct combat spells don't exist or
are incredibly rare, for example.  Or a world where there are more conjuration
spells even than alteration.

The real reason why the same spells and equipment exist everywhere is so
that characters are transportable from Game to Game.  The characters are
constructed from the same set of books.  Publishing the spells available
in different kingdoms and domains is a lot of work, and requires all the
people who want to play characters in that universe to own one.

As to different weapons and equipment, unless you alter what it can do
in game terms, it doesn't make a great impact on the characters.
I mean, certain things can be done, consider changing the ROF of bows
and other missle weapons, and making them do a _lot_ more damage at close
A bow would do 1d6 at Long Range, 1d8 at medium, 1d10 at short, 2d6 at
point blank, for example.  A crossbow might have its ROF dropped a level
and do even nastier damage, 2d8, say, at point blank.
Perhaps certain weapons do grossly greater damage versus large, or are
virtually useless versus large creatures.  A battleaxe, my opinion,
is more likely than a long sword to do additional damage versus large
creatures.  Oh well.

I think there is a lot of potential in differentiating campaigns by what
spells and equipment are common in them, but that is a lot of work for
the GM.


Previous Message: Re: Repeats
Next Message: Re: SPELLJAMMER digest 132
Month Index: February, 1995

SubjectFromDate (UTC)
Re: SPELLJAMMER digest 132    zz Michael Reilly    26 Feb 1995 01:14:32
Re: SPELLJAMMER digest 132    Michael Sandy    26 Feb 1995 02:50:00
Re: SPELLJAMMER digest 132    Joseph Delisle    26 Feb 1995 03:51:53

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