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Next Message: Re: Mech: The Thruster Helm
Month Index: February, 1995


From:     Ken Lipka <klipka@??????.???.????.com>
Date:     Mon, 6 Feb 95 8:15:18 EST
Subject:  Re: Mech: The Thruster Helm
>
> 	The mage or priest memorizes (or prays for) a spell dealing with
> 	fire.  He then sits in the helm.  He then casts the spell into a
> 	special recepticle next to the helm. The power of them helm then
> 	draws his magical energy and feeds it into the recepticle.  The
> 	resulting fire is expelled out the rear of the ship via the helm.
> 	This gives the ship and added push, due to the matter being
> 	thrown out the back.
>
	Interesting idea.  However, as a side note, the mage should cast the
spell prior to sitting in the helm.  This is because as soon as a mage or
priest sits in a helm, he is immediately unable to cast spells.

>
> 	The ship receives a +1 to its SR due to the extra push.
>
> 	The helm cannot be used in the phlogiston, or disastrous consequences
> 	could result.  (It's so disastrous, I can't even imagine it! :-) ).
> 	However, the helm does act as a normal Major Helm, so the ship
> 	is not powerless in the Flow.
>
	This I do not like.  Mainly because this isn't a hinderance.  Unless,
your DM really likes encounters in the Flow, this hinderance isn't going to
mean anything.  The helm should at least act as a MINOR helm in the Flow, to
give some kind of trade off.
	But then, this helm would not be worth it anyway.  750,000 gp for a
+1 to SR?  Most players aren't going to go for that.  There are spells that
last for a combat, as well as some other magic items that are cheaper than
this that do the same thing.
	In order for this improved helm idea to work, it should be really 'ugly'
.  Start with the same idea, but make the increased SR a function of either
the spell level, damage potential, or caster level.  For example, a fireball
cast by a 6th level mage yields 6d6 of damage.  You could have a conversion of
+1 SR per every 3d6.  Now, as trade off, this helm can't be used in the Flow
AT ALL (necessitating two helms on the ship).  Also, it should be really
pricy (maybe 10 times a Major).  Now this version of the helm is something a
PC would actually consider.  ("Hmm.  Serious movement, but we're stuck in
this cyrstal sphere.  Hell, there's enough adventure in here to last us!")
And if this is still too unbalancing, just add a little known fact that if a
critical hit is taken on the helm, *BOOM*.

	Ken Lipka
	klipka@??????.???.????.com



Previous Message: Sphere Map/I'm a dope
Next Message: Re: Mech: The Thruster Helm
Month Index: February, 1995

SubjectFromDate (UTC)
Mech: The Thruster Helm    vassar_sc@??????.????.edu    04 Feb 1995 01:04:00
Re: Mech: The Thruster Helm    Ken Lipka    06 Feb 1995 13:15:18
Re: Mech: The Thruster Helm    M. Harelick    06 Feb 1995 15:11:38
Re: Mech: The Thruster Helm    vassar_sc@??????.????.edu    06 Feb 1995 19:37:51

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