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Month Index: February, 1995


From:     Michael Sandy <mehawk@?????.?????.com>
Date:     Thu, 2 Feb 95 20:09 PST
Subject:  Re: instant stops
What is the point of instant stops in the first place?  I mean, why if a
mage gets off the helm the ship automaticly 'stops', why not have ships
risk colliding with things if they are moving at high speeds without
comone of the helm.

A nasty space trap would be to spread particles just _below_ the mass level
that causes a ship to drop out of SR speeds in front of an enemy ship.
The debris automaticly 'stops' as soon as it gets out of range of the
launcher.

Another problem with the instant stop is that you can't really have running
fights.  There is no dodging behind a moon if you've been brought out
of SR, you can't seek refuge on a planet and dodge behind clouds unless you
started the battle really close to the planet anyway.

Also, do things drop or do they orbit when you drop them off a rapidly moving
ship in a gravity field?

Are all gravity fields the same intensity, 1 g or zero g?

Can someone in space use an Unseen Servant to slowly accelerate them, possibly
to very high speeds?

Is there an improved flight spell enabling flight at SR speeds?
Are there any animals in Wildspace which can travel naturally at SR speeds?

Michael


Previous Message: instant stops
Next Message: Sphere map available on ftp
Month Index: February, 1995

SubjectFromDate (UTC)
instant stops    Jim M. Sales    02 Feb 1995 16:18:24
Re: instant stops    Michael Sandy    03 Feb 1995 04:09:00

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